• LayLo 3D
  • Hollywood Styles Monokini
  • Sci-Fi/Magic Textures for the Superhero Monokini

Dragon Priestess 2

July 25, 2017 Leave a comment

Dragon Priestess 2

Here’s another image of Kaira done up as a dragon priestess.

She’s made it through testing, hopefully she will be releasing soon. ūüôā I made both a G3F version of her and a G8F version. They may vary slightly.

Let me know what you think!

Total Rendering Time: I can’t remember, I rendered it too long ago…

Software used for scene compilation: Daz Studio 4.9.
Rendered with NVIDIA Iray.
Sculpting done with ZBrush 4R7
Layered over a background I created with Photoshop.

Products used in the image:

Anaria the Elf

July 16, 2017 Leave a comment

Anaria the Elf

This is another render of Anaria, the custom elf character I sculpted.

It seems like lately time and money have been a huge obstacle for me to work on my art.

After a lot of consideration I’ve decided I’m going to start a Patreon. I’m super excited to be able to create the art I’ve been wanting to; to turn what I envision in my mind’s eye into reality! I will do more renders, create more tutorials, sculpt more unique custom characters, experiment with different render engines, and share what I learn along the way!

This render is one of my first steps in this journey. I created it with the intention to use it as the banner for my Patreon page.

I’m not sure yet when I will be launching yet, stay tuned for updates.

Total Rendering Time: 19 minutes 18.1 seconds. 95.11% of image converged.

Software used for scene compilation: Daz Studio 4.9
Rendered with NVIDIA Iray
Sculpting done with ZBrush 4R7
No post-work

Products used in the image:

Beach Babe Kaira

July 2, 2017 Leave a comment

This is another render of Kaira. I’ve been tweaking her skin shaders a little bit. This is their final version.

Let me know what you think!

Total Rendering Time: 3 minutes 53.60 seconds. 95.33% of image converged. Read More »

Maria

June 19, 2017 Leave a comment

Meet Maria, another one of drb7364’s, from DeviantArt, characters that I created a 3D version of. Read More »

Dragon Priestess

May 31, 2017 Leave a comment

I’ve been working on some tattoos for Kaira. This is her with all of them applied.

Let me know what you think! Read More »

Vacation Interrupted

May 17, 2017 Leave a comment

My latest leisurely render. Inspired by a drawing I stumbled upon by Armando Huerta.

Let me know what you think! Read More »

Open Back Superhero Bodysuit, Now Available!

April 28, 2017 Leave a comment

My latest outfit was just released, woot, woot!! Check it out over here on Renderosity! And what better way to showcase it then on a sexy elf. Meet Anaria, my custom sculpted Elf character. I sculpted her from Daz 3D’s Victoria 7.

This isn’t my first render of Anaria, it’s just the first one since she’s had a name. Read More »

Wading in the Nude

April 17, 2017 Leave a comment

Another render idea my wife found. I really liked it, so I did it…

I usually don’t render out the HDRI with the scene, but I felt like it worked really well with this environment.

This is yet, another image featuring the 3D version of drb7364’s comic book character, Kaira, that I created sculpting her from G3F. Her proportions just worked so well for this image, I couldn’t resist! Read More »

Kaira Splash

April 10, 2017 Leave a comment

I started messing around with water effects recently. They sure can eat up some RAM! Only having 16 GB, the simple splash in this image was a challenge to process and it’s fairly low resolution. It took me a minute to figure out why the program kept crashing, LOL. Read More »

LayLo's Learning Path:
Creating Characters and Morphs for Daz 3D Figures Using ZBrush & GoZ

March 31, 2017 Leave a comment

In this step by step tutorial I go over the technical aspects of how to create characters and morphs for Daz Studio figures.

I cover:
  • How to properly export meshes out of Daz Studio for morph creation using GoZ.
  • The basics of when to, and when not to, Reverse Deformations.
  • How I like to prepare Genesis 3 figures for sculpting using groups, masks, layers and Dynamic Subdiv.
  • GoZ and Morph Loader Pro settings when sending meshes back to Daz Studio.
  • How to create new morphs, update existing morphs and reverse deformations out of morphs.
  • How to configure morphs inside Daz Studio and change their presentation.
  • And finally, how to save your morphs so they’ll be available every time you open Daz Studio.

Read More »