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	<title>
	Comments on: Creating Characters and Morphs for Daz 3D Figures: Export .obj to any Modeling App	</title>
	<atom:link href="https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/</link>
	<description>LayLo 3D</description>
	<lastBuildDate>Sun, 24 Mar 2019 18:01:47 +0000</lastBuildDate>
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	<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-9944</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 24 Mar 2019 18:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-9944</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-9829&quot;&gt;mary&lt;/a&gt;.

I would try re-installing GoZ.

It could also be the UI layout you&#039;re using in Daz Studio. You can try selecting a different one in Window &gt; Workspace &gt; Select Layout...

I use the City Limits layout.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-9829">mary</a>.</p>
<p>I would try re-installing GoZ.</p>
<p>It could also be the UI layout you&#8217;re using in Daz Studio. You can try selecting a different one in Window > Workspace > Select Layout&#8230;</p>
<p>I use the City Limits layout.</p>
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		<item>
		<title>
		By: mary		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-9829</link>

		<dc:creator><![CDATA[mary]]></dc:creator>
		<pubDate>Mon, 18 Mar 2019 00:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-9829</guid>

					<description><![CDATA[I do not have! how to do that buttons goz ?, daz studio 4.8 or 4.10 ... it is very complicated I do not get!]]></description>
			<content:encoded><![CDATA[<p>I do not have! how to do that buttons goz ?, daz studio 4.8 or 4.10 &#8230; it is very complicated I do not get!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4558</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 17:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-4558</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4475&quot;&gt;Berta&lt;/a&gt;.

I forgot to let you know I uploaded a video on how to use Adjust Rigging to Shape, you can find it here:

https://youtu.be/LhOK_l58IDE

I hope it helps.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4475">Berta</a>.</p>
<p>I forgot to let you know I uploaded a video on how to use Adjust Rigging to Shape, you can find it here:</p>
<p><a href="https://youtu.be/LhOK_l58IDE" rel="nofollow ugc">https://youtu.be/LhOK_l58IDE</a></p>
<p>I hope it helps.</p>
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			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4500</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Mon, 04 Dec 2017 15:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-4500</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4475&quot;&gt;Berta&lt;/a&gt;.

You&#039;re welcome.

You can make quite dramatic changes and use Adjust Rigging To Shape to quickly and easily get your characters deforming nicely again as long as the shape still represents a biped character and the faces around the original joints are moved in such away that they would still correspond to where you would want those joints to deform after adjusting rigging to shape. For example, you would still want the faces that make up the shoulder to roughly make up the shoulder of your new character, but they could be moved quite drastically in reference to world space. I hope that makes sense.

I&#039;ll try and upload a video on Adjust Rigging To Shape here soon.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4475">Berta</a>.</p>
<p>You&#8217;re welcome.</p>
<p>You can make quite dramatic changes and use Adjust Rigging To Shape to quickly and easily get your characters deforming nicely again as long as the shape still represents a biped character and the faces around the original joints are moved in such away that they would still correspond to where you would want those joints to deform after adjusting rigging to shape. For example, you would still want the faces that make up the shoulder to roughly make up the shoulder of your new character, but they could be moved quite drastically in reference to world space. I hope that makes sense.</p>
<p>I&#8217;ll try and upload a video on Adjust Rigging To Shape here soon.</p>
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		<item>
		<title>
		By: Berta		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4475</link>

		<dc:creator><![CDATA[Berta]]></dc:creator>
		<pubDate>Sat, 02 Dec 2017 15:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-4475</guid>

					<description><![CDATA[thanks for the tutorial, i would like to know, if I can make massive changes to the obj in zbrush like changing height or I have to preserve base body in order to mantain the daz rigging?

thanks for your time :D]]></description>
			<content:encoded><![CDATA[<p>thanks for the tutorial, i would like to know, if I can make massive changes to the obj in zbrush like changing height or I have to preserve base body in order to mantain the daz rigging?</p>
<p>thanks for your time 😀</p>
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			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4186</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Wed, 08 Nov 2017 14:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-4186</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4180&quot;&gt;maxx&lt;/a&gt;.

You&#039;re welcome.

Unfortunately, none that I know of :( You could sculpt a high resolution mesh and then export normal maps. Not the same thing but might work for you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4180">maxx</a>.</p>
<p>You&#8217;re welcome.</p>
<p>Unfortunately, none that I know of 🙁 You could sculpt a high resolution mesh and then export normal maps. Not the same thing but might work for you.</p>
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			</item>
		<item>
		<title>
		By: maxx		</title>
		<link>https://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-export-obj-to-any-modeling-app/comment-page-1/#comment-4180</link>

		<dc:creator><![CDATA[maxx]]></dc:creator>
		<pubDate>Wed, 08 Nov 2017 09:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1769#comment-4180</guid>

					<description><![CDATA[hey, thanks it shed some light on this arcane process, is there a workaround on how to create higher resolution morphs, like di HD ones you can get from day?

thanks]]></description>
			<content:encoded><![CDATA[<p>hey, thanks it shed some light on this arcane process, is there a workaround on how to create higher resolution morphs, like di HD ones you can get from day?</p>
<p>thanks</p>
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