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	Comments on: Daz Studio: Rigging Custom Characters &#8211; Adjust Rigging to Shape	</title>
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	<link>https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/</link>
	<description>LayLo 3D</description>
	<lastBuildDate>Sun, 27 Jan 2019 05:32:46 +0000</lastBuildDate>
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		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-9070</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 27 Jan 2019 05:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=2154#comment-9070</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-9065&quot;&gt;Nick&lt;/a&gt;.

You are correct, the steps in this video aren&#039;t meant for replacing vertices they&#039;re meant for adjusting the rig after modifying the vertices the figure starts with.

Unfortunately, I have never tried to replace the eyes or have used Daz figures in Unity, so I am unable to help.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-9065">Nick</a>.</p>
<p>You are correct, the steps in this video aren&#8217;t meant for replacing vertices they&#8217;re meant for adjusting the rig after modifying the vertices the figure starts with.</p>
<p>Unfortunately, I have never tried to replace the eyes or have used Daz figures in Unity, so I am unable to help.</p>
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		<title>
		By: Nick		</title>
		<link>https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-9065</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Sat, 26 Jan 2019 19:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=2154#comment-9065</guid>

					<description><![CDATA[Hi, there I hope to replace eyeball in genesis 8, cuz of shader in Unity Engine. Is there any way to replace eyeball in genesis 8?. I&#039;ve looked at this video and thought about applying it, but it doesn&#039;t make sense.]]></description>
			<content:encoded><![CDATA[<p>Hi, there I hope to replace eyeball in genesis 8, cuz of shader in Unity Engine. Is there any way to replace eyeball in genesis 8?. I&#8217;ve looked at this video and thought about applying it, but it doesn&#8217;t make sense.</p>
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			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-5510</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sat, 10 Feb 2018 14:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=2154#comment-5510</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-5486&quot;&gt;Luis Garcia (pronunced Louis)&lt;/a&gt;.

Unfortunately, I&#039;ve haven&#039;t yet ventured into rigging an entirely new character. If it&#039;s roughly a human shaped biped character you might be able to use the transfer utility to get a head start at least.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-5486">Luis Garcia (pronunced Louis)</a>.</p>
<p>Unfortunately, I&#8217;ve haven&#8217;t yet ventured into rigging an entirely new character. If it&#8217;s roughly a human shaped biped character you might be able to use the transfer utility to get a head start at least.</p>
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		<item>
		<title>
		By: Luis Garcia (pronunced Louis)		</title>
		<link>https://www.laylo3d.com/daz-studio-rigging-custom-characters-adjust-rigging-to-shape/comment-page-1/#comment-5486</link>

		<dc:creator><![CDATA[Luis Garcia (pronunced Louis)]]></dc:creator>
		<pubDate>Thu, 08 Feb 2018 05:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=2154#comment-5486</guid>

					<description><![CDATA[Hey there I wanted to ask if you can bring in a custom character, not a sculpt, nor one of the DAZ characters that&#039;s been modified, like a completely custom character made from blender. Is there a quicker way to rig a custom character with bones and if so is there a way where i can make one side of the body and somehow duplicate the otherside via Symmetry. I tried Rigging in poser and well its buggy.]]></description>
			<content:encoded><![CDATA[<p>Hey there I wanted to ask if you can bring in a custom character, not a sculpt, nor one of the DAZ characters that&#8217;s been modified, like a completely custom character made from blender. Is there a quicker way to rig a custom character with bones and if so is there a way where i can make one side of the body and somehow duplicate the otherside via Symmetry. I tried Rigging in poser and well its buggy.</p>
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