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	<title>
	Comments on: Genesis 3 for Maya &#8211; Now Available!	</title>
	<atom:link href="https://www.laylo3d.com/genesis-3-for-maya-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/</link>
	<description>LayLo 3D</description>
	<lastBuildDate>Tue, 11 Jun 2019 12:32:55 +0000</lastBuildDate>
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	<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-12119</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Tue, 11 Jun 2019 12:32:55 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-12119</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-12105&quot;&gt;Rubio Animation Studio&lt;/a&gt;.

Hello Mr. Israel,
Genesis 3 for Maya is made for Daz 3D Genesis 3 characters.

The workflow typically looks like:
1. Dial in the look for your character in Daz Studio, use one of the export scripts included in my plug-in to export the character.
2. In Maya, use my plug-in to import the FBX file you just exported. Daz 3D characters are already rigged, but without controls. My plug-in creates HumanIK controls for the characters.
3. At this point you can begin to texture and shade the character and apply motion capture.

I&#039;m almost ready to release another plug-in that will convert Daz 3D shaders to Arnold, Redshift, or VRay that you may find useful as well.

Does that answer your questions?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-12105">Rubio Animation Studio</a>.</p>
<p>Hello Mr. Israel,<br />
Genesis 3 for Maya is made for Daz 3D Genesis 3 characters.</p>
<p>The workflow typically looks like:<br />
1. Dial in the look for your character in Daz Studio, use one of the export scripts included in my plug-in to export the character.<br />
2. In Maya, use my plug-in to import the FBX file you just exported. Daz 3D characters are already rigged, but without controls. My plug-in creates HumanIK controls for the characters.<br />
3. At this point you can begin to texture and shade the character and apply motion capture.</p>
<p>I&#8217;m almost ready to release another plug-in that will convert Daz 3D shaders to Arnold, Redshift, or VRay that you may find useful as well.</p>
<p>Does that answer your questions?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rubio Animation Studio		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-12105</link>

		<dc:creator><![CDATA[Rubio Animation Studio]]></dc:creator>
		<pubDate>Tue, 11 Jun 2019 04:39:31 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-12105</guid>

					<description><![CDATA[Hello,
      We are looking to adopt your  plug in into our pipeline.
Can you kindly explain how the pipeline would work. We use motion capture for animation. So would the characters have to be first rigged before processing with your plugin?

Please be as precise and concise as you can, so we can speedily decide if to adopt this on our current production. 
Thank you

Mr Israel,
Founder/CEO RUBIX ANIMATION.]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
      We are looking to adopt your  plug in into our pipeline.<br />
Can you kindly explain how the pipeline would work. We use motion capture for animation. So would the characters have to be first rigged before processing with your plugin?</p>
<p>Please be as precise and concise as you can, so we can speedily decide if to adopt this on our current production.<br />
Thank you</p>
<p>Mr Israel,<br />
Founder/CEO RUBIX ANIMATION.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Steven		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9548</link>

		<dc:creator><![CDATA[Steven]]></dc:creator>
		<pubDate>Fri, 01 Mar 2019 15:24:53 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-9548</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9406&quot;&gt;LayLo&lt;/a&gt;.

Are you working on a shader convector? Wow. This is really interesting, because I honestly never tried to create shaders from scratch. I just used some sliders on the surfaces tab and no more. This will be a great plugin for people like me.

So far I have not bought your plugin, but I want to try it. It&#039;s just that I almost never animated before and I don’t even know that it will work for me in maya, because my knowledge about maya is almost completely absent, but the animation is right in DAZ. I think it will be even more headache, because I tried to do it a couple of times.

I will wait for your plugin with impatience and thank you for your responsiveness! :-)

P.S: Do you provide technical assistance only here or maybe ask you in some other way?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9406">LayLo</a>.</p>
<p>Are you working on a shader convector? Wow. This is really interesting, because I honestly never tried to create shaders from scratch. I just used some sliders on the surfaces tab and no more. This will be a great plugin for people like me.</p>
<p>So far I have not bought your plugin, but I want to try it. It&#8217;s just that I almost never animated before and I don’t even know that it will work for me in maya, because my knowledge about maya is almost completely absent, but the animation is right in DAZ. I think it will be even more headache, because I tried to do it a couple of times.</p>
<p>I will wait for your plugin with impatience and thank you for your responsiveness! 🙂</p>
<p>P.S: Do you provide technical assistance only here or maybe ask you in some other way?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9406</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Tue, 19 Feb 2019 15:08:54 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-9406</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9402&quot;&gt;Steven&lt;/a&gt;.

Hi,

I&#039;m not a 100% of a work flow to animate in Maya and then transfer back to Daz Studio for rendering. I&#039;ve tried a couple times before, a while back, without success. I would suggest checking out this video:

https://youtu.be/j5E5DU8O6ho

My plug-in has an option to set up HumanIK for MotionBuilder potentially allowing to transfer animation from Maya to MotionBuilder and then back to Daz Studio.

I&#039;m also really close to finishing a plug-in that will convert Daz Studio Uber Iray shaders to either, Arnold, Redshift, or V-Ray. Which would make it a lot easier to render in Maya after animating.

This plug-in will export out both male and female characters with their corresponding genitalia&#039;s, so I would assume it would be able to export a female character with male genitalia, but I don&#039;t know for sure.

I hope this helps. Let us know if you get it and it works for you. Thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9402">Steven</a>.</p>
<p>Hi,</p>
<p>I&#8217;m not a 100% of a work flow to animate in Maya and then transfer back to Daz Studio for rendering. I&#8217;ve tried a couple times before, a while back, without success. I would suggest checking out this video:</p>
<p><a href="https://youtu.be/j5E5DU8O6ho" rel="nofollow ugc">https://youtu.be/j5E5DU8O6ho</a></p>
<p>My plug-in has an option to set up HumanIK for MotionBuilder potentially allowing to transfer animation from Maya to MotionBuilder and then back to Daz Studio.</p>
<p>I&#8217;m also really close to finishing a plug-in that will convert Daz Studio Uber Iray shaders to either, Arnold, Redshift, or V-Ray. Which would make it a lot easier to render in Maya after animating.</p>
<p>This plug-in will export out both male and female characters with their corresponding genitalia&#8217;s, so I would assume it would be able to export a female character with male genitalia, but I don&#8217;t know for sure.</p>
<p>I hope this helps. Let us know if you get it and it works for you. Thanks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Steven		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9402</link>

		<dc:creator><![CDATA[Steven]]></dc:creator>
		<pubDate>Mon, 18 Feb 2019 22:03:47 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-9402</guid>

					<description><![CDATA[Hello.

Your plugin really interested me, but I had a question. If I finally buy it and start learning animation in maya, is there an opportunity to export the created animation back to daz, for rendering with Iray? Yes, I understand that this is not the best render engine, but after reading your comments on the difficulties of creating shaders, I don’t really want to work anywhere except with Iray.

Can this plugin export a transgender character? Ie woman with male genitalia (G3F + Futalicious)]]></description>
			<content:encoded><![CDATA[<p>Hello.</p>
<p>Your plugin really interested me, but I had a question. If I finally buy it and start learning animation in maya, is there an opportunity to export the created animation back to daz, for rendering with Iray? Yes, I understand that this is not the best render engine, but after reading your comments on the difficulties of creating shaders, I don’t really want to work anywhere except with Iray.</p>
<p>Can this plugin export a transgender character? Ie woman with male genitalia (G3F + Futalicious)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9069</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 27 Jan 2019 05:29:29 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-9069</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9063&quot;&gt;Nick&lt;/a&gt;.

What has a different poly count the genitalia or the figure? You should be able to create blend shapes the same way you normally would. My plug-in doesn&#039;t add any vertices.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9063">Nick</a>.</p>
<p>What has a different poly count the genitalia or the figure? You should be able to create blend shapes the same way you normally would. My plug-in doesn&#8217;t add any vertices.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nick		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-9063</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Sat, 26 Jan 2019 16:06:14 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-9063</guid>

					<description><![CDATA[Hi, When I use Genesis 8 to Maya, it had amounts of polyacount. it almost 300k. I want to make Blendshapes for Genitalia(Golden Palace) in manual. however, I couldn&#039;t make blendshapes. I had seen error : // Error: The new target shape has a different vertex count
it looks same mesh. how do i fix it?]]></description>
			<content:encoded><![CDATA[<p>Hi, When I use Genesis 8 to Maya, it had amounts of polyacount. it almost 300k. I want to make Blendshapes for Genitalia(Golden Palace) in manual. however, I couldn&#8217;t make blendshapes. I had seen error : // Error: The new target shape has a different vertex count<br />
it looks same mesh. how do i fix it?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8943</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Wed, 16 Jan 2019 20:30:52 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-8943</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8930&quot;&gt;Alex&lt;/a&gt;.

Hi, It does not, sorry.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8930">Alex</a>.</p>
<p>Hi, It does not, sorry.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alex		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8930</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Tue, 15 Jan 2019 10:45:15 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-8930</guid>

					<description><![CDATA[Hi, Genesis 3 to maya support Centaur 7?]]></description>
			<content:encoded><![CDATA[<p>Hi, Genesis 3 to maya support Centaur 7?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8881</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Thu, 10 Jan 2019 21:14:43 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2413#comment-8881</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8772&quot;&gt;Alx&lt;/a&gt;.

Hi,

To set up JCMs in Maya it works best for the characters pose to be reset. My script does this automatically (then puts the character in a T-pose inside Maya after setting up the JCMs), but it looks like it may not be resetting the pose for the boots automatically. After adding the boots to the scene in Daz Studio try resetting the pose for the character and make sure the boots are also zeroed out (the feet should be flat on the ground along with the boots). Then after exporting the character and importing it back into Maya, try setting the pose for the high heeled shoes manually. I understand this may not be ideal, but I believe it should work. Let me know and I will also look into providing a better solution in my next update.

Thanks! Hope that helps!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/genesis-3-for-maya-now-available/comment-page-1/#comment-8772">Alx</a>.</p>
<p>Hi,</p>
<p>To set up JCMs in Maya it works best for the characters pose to be reset. My script does this automatically (then puts the character in a T-pose inside Maya after setting up the JCMs), but it looks like it may not be resetting the pose for the boots automatically. After adding the boots to the scene in Daz Studio try resetting the pose for the character and make sure the boots are also zeroed out (the feet should be flat on the ground along with the boots). Then after exporting the character and importing it back into Maya, try setting the pose for the high heeled shoes manually. I understand this may not be ideal, but I believe it should work. Let me know and I will also look into providing a better solution in my next update.</p>
<p>Thanks! Hope that helps!</p>
]]></content:encoded>
		
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