Face Mojo for Daz Studio – Genesis 3 & Genesis 8 Bundle

May 3, 2020 49 comments


$279.97 $199.97



Face Mojo is a facial motion capture solution for Daz Studio. Using your iOS device with a TrueDepth front facing camera, and one of the supported Apple ARKit apps, record facial animation. Then bring the exported FBX file into Daz Studio and use Face Mojo to apply that animation to your favorite characters!

Face Mojo uses key hand sculpted face poses based on the Facial Animation Coding System to bring your character to life.

It includes controls to fine tune the head rotation data distributing it to both neck joints and the head joint for a more natural look. It even allows you to distribute some to the upper abdomen joint to make for a more natural looking dialog between multiple characters when using full body motion capture equipment isn’t an option.

Or, if you prefer to use other motion capture data for the neck and head joints the controls allow you to quickly and easily “turn off” the influence captured from your iPhone allowing your other source to take full control without any issues.

Currently Face Mojo only supports Face Cap and iFacialMocap.

Requires an iOS device equipped with a TrueDepth front facing camera (iPhone X, iPhone 11, iPad Pro series 3, etc. iPhone SE is not supported) and a supported ARKit app (Face Cap, or iFacialMocap).

User Manual

Expand Arrow

Installation Instructions

Expand Arrow

General Use Instructions

Expand Arrow

How to add Audio in Daz Studio

You can audio to playback with the animation inside Daz Studio.

1. From the Edit menu of the main menu bar select Audio…

2. In the audio options, select the audio file you would like to use and make sure to set the “Start on Audio on Frame:” to 5.

3. Click Accept

Expand Arrow

How to Export Face Mojo Animation

49 Responses to “Face Mojo for Daz Studio – Genesis 3 & Genesis 8 Bundle”

  1. Mino Etheve says:

    Hello. Is there a possibility that this plugin could be adapted for an android phone?
    for people who don’t have an iPhone, it’s a shame that you can’t use this wonderful plugin.
    Besides, this is my case. I don’t own an iPhone but I’m very interested, have you thought of an alternative solution for people who don’t own an iPhone?


    • LayLo says:

      Unfortunately, I haven’t found a solution that works well enough for Android devices, but I would love to have a multi-platform version in the future.
      Sorry πŸ™

  2. Nick says:

    Hi,Is iPhone SE2 compatible?

  3. Original9 says:

    Which is the one for maya (The bundle for G3 & G8 models)? and are you able to stream directly into maya or does it have to be pre recorded? also will this app be able to take any facial mocap data from any of the iphone apps and retarget as long as they follow the 52 blends (ie livelink Face from UE4)

    • LayLo says:

      I haven’t finished the Maya version yet.
      Live stream and using different iPhone apps may be possible, but would probably require some manual set up.

  4. DJM says:

    Would there be an option for using a MS Kinect, I am currently using one for body motion capture?
    Also are any of the Ipads usable for this?

  5. Maurice D Witherspoon says:

    Do you have something that will work with an android phone or windows? I do not have a iPhone but would really love a way to get this app.

    • LayLo says:

      Unfortunately, I haven’t found a solution that works well enough for devices other than the iPhone, but I would love to have a multi-platform version in the future.

  6. Oss says:

    Hey there :-),
    Most likely i am gonna grab your nice tool.

    However … there are a few questions i would ask u to answer.
    1. Are there any problems with chars that have applyed HD Face/ Body Morphs?
    2. Are u planing on any updates for this tool? Like more possible expressions. Maybe full or upper body capture?

    Thank you LayLo πŸ™‚

    • LayLo says:

      Hi! Sorry for the delayed response, I got super busy and apparently had some comments here I lost track of…
      1. Whether a character has HD morphs or not shouldn’t make a difference. The morphs do have potential to look better, or worse depending on the character, but they are created in a way that they should work well with most characters. I have been quite happy with the results of all the character I have tried it with.
      2. Updates will be released depending on feedback we receive and to improve the product if we notice an area it could be improved upon during our own use. I don’t think this product will ever be expanded to do full body mocap.
      I hope that helps. Again, sorry for the delayed response.

  7. tcwicks says:

    Where’s the help page with the three videos?

  8. Rapheal cdeeq says:

    How many blend shapes do you get ???

  9. Vincent says:

    I’d like to know which version of DAZ3d are the plug-in Face Mojo can work for?
    Does Face Mojo can work on Mac?

  10. John says:

    Hey, why the Iphone X? I am new to all of this mocap and wondering why I couldn’t use an Iphone 7. Yes, I know it’s dated but what technology is in the X that is not in older phones? I assume it takes more than just using your camera? Would a Kinect sensor work?

    • LayLo says:

      Beginning with the iPhone X Apple started adding a depth sensor to their phone’s cameras. The depth sensor seems to be important for good motion capture. Currently we haven’t found another solution that works as well and is as affordable as an iPhone with a depth sensor πŸ™

  11. youssoufa massoundi says:

    amazing plugin.
    I bought it work fine but i use Toon Generation 4 and the plugin dosent match well with eye blink and eye direction when morph the character to a baby.
    any solution ?


  12. James says:

    Hey, do these fbx animations only work for the base character and then need to be tweaked, or can you load in the morphed character, apply the animations and go from there? (I.E. will it work with G3 or G8 creatures?)

    • LayLo says:

      Face Mojo will work with any characters for the supported figure generation. So, if you have Face Mojo for Genesis 8 Male(s) any character that is based on Genesis 8 Male will work with Face Mojo. However, the morphs may look better, or worse depending on the character.
      I just applied Face Mojo to the HD Ogre for G8M and am quite happy with the results!

      • James says:

        Thanks! I’m currently playing with Mixamojo and when my iphone gets here i’ll be getting the face mojo as well. i’m kind of committed to Daz because of the cash i’ve put into its content. this makes me feel better about that haha!

  13. Anas says:


    Can you please post a video of how to use facemojo as there is only a video of mixamojo.

    Thank you again.

  14. matus says:

    not supported on android phones? :(:(

  15. Farhalx says:

    Hello! one of my friend is using the facemojo he said he is using pre-release so i also wanna try this i have iphone x but idk whats the process gonna be like step by step to connect it with daz etc and what i will have to download on my iphone in order to use it thanks looking forward for some directions πŸ™‚

    • LayLo says:

      It’s pretty simple.

      You just record the animation on your iPhone with the Face Cap app as FBX.
      Transfer the FBX file to your computer.
      Load your character in Daz Studio.
      Import in the FBX file.
      Select the character and the FBX file’s root nodes.
      And then run Face Mojo to transfer the animation over to the selected character.

      Then hit play and watch your character come to life.

  16. Anas says:

    Can facemojo be applied to daz that are imported to biz see via the plugin from diffeomorphic ?

    • LayLo says:

      I’m sorry, but I don’t understand the question.

      • Anas says:

        Sorry, my bad. I am using the plugin from diffeomorphic to import Daz characters in Blender, will I be able to bake the facial mocap to import as well in blender ? as my main 3d software is blender for final composition. I tried some aniblocks but few of them are working in blender.

        • LayLo says:

          The animation gets baked as keyframes and that data, along with the morphs get exported out via FBX. So, as long as you can utilize FBX files with blend shapes and animation, yes it will work. It works in Unreal Engine, Unity, Maya, etc.

          • Anas says:

            thanks LayLo

          • Shawn says:

            I was wondering though how you retain the detail you have in the export. It seems like your animations are very good using this tool but when you export it out it seems like they are at a lower level. How do you get it to work in say Maya or export it out to Maya?

          • LayLo says:

            All the shapes are based on the base resolution mesh, which means there shouldn’t be any lost detail in the Face Mojo shapes. What I always do is export everything out from Daz Studio at the base resolution and then subdivide it in the application I’m importing it into.

  17. Anas says:

    We want to see face mojo and mixamojo for blender or at least a workflow, there is any hope ?

    • LayLo says:

      We want to create a plug-in for blender, but we don’t have an ETA yet. I believe the animation could be exported from Daz Studio and then imported into Blender as long as Blender can import in FBX files with blend shapes and animation.

      • William says:

        Hi. Does Face Mojo work with the ipad pro 3rd gen or only an iPhone?
        Also can I use a webcam. Because i don’t have an iPhone.
        Are there any other solutions?

        • LayLo says:

          It works with an iOS device that has a TrueDepth front facing camera. I believe the newer iPad Pros do, but I’m not sure about all the other versions.

Leave a Comment