Face Mojo for Daz Studio – Genesis 3 & Genesis 8 Bundle

May 3, 2020 28 comments




Face Mojo is a facial motion capture solution for Daz Studio. Using your iPhone X, or newer, with the Face Cap app record facial animation. Bring that FBX file into Daz Studio along side your favorite character, then use Face Mojo to apply that animation to your character!

Face Mojo uses key hand sculpted face poses based on the Facial Animation Coding System to bring your character to life.

It includes controls to fine tune the head rotation data distributing it to both neck joints and the head joint for a more natural look. It even allows you to distribute some to the upper abdomen joint to make for a more natural looking dialog between multiple characters when using full body motion capture equipment isn’t an option.

Or, if you prefer to use other motion capture data for the neck and head joints the controls allow you to quickly and easily “turn off” the influence captured from your iPhone allowing your other source to take full control without any issues.

Currently Face Mojo only supports the Face Cap app, but support for more apps will be added soon.

This bundle includes Face Mojo for both Genesis 8 Male(s) and Female(s) as well as Genesis 3 Male(s) and Female(s).

User Manual

Face Mojo User Manual

28 Responses to “Face Mojo for Daz Studio – Genesis 3 & Genesis 8 Bundle”

  1. tcwicks says:

    Where’s the help page with the three videos?

  2. Rapheal cdeeq says:

    How many blend shapes do you get ???

  3. Vincent says:

    I’d like to know which version of DAZ3d are the plug-in Face Mojo can work for?
    Does Face Mojo can work on Mac?

  4. John says:

    Hey, why the Iphone X? I am new to all of this mocap and wondering why I couldn’t use an Iphone 7. Yes, I know it’s dated but what technology is in the X that is not in older phones? I assume it takes more than just using your camera? Would a Kinect sensor work?

    • LayLo says:

      Beginning with the iPhone X Apple started adding a depth sensor to their phone’s cameras. The depth sensor seems to be important for good motion capture. Currently we haven’t found another solution that works as well and is as affordable as an iPhone with a depth sensor 🙁

  5. youssoufa massoundi says:

    amazing plugin.
    I bought it work fine but i use Toon Generation 4 and the plugin dosent match well with eye blink and eye direction when morph the character to a baby.
    any solution ?


  6. James says:

    Hey, do these fbx animations only work for the base character and then need to be tweaked, or can you load in the morphed character, apply the animations and go from there? (I.E. will it work with G3 or G8 creatures?)

    • LayLo says:

      Face Mojo will work with any characters for the supported figure generation. So, if you have Face Mojo for Genesis 8 Male(s) any character that is based on Genesis 8 Male will work with Face Mojo. However, the morphs may look better, or worse depending on the character.
      I just applied Face Mojo to the HD Ogre for G8M and am quite happy with the results!

  7. Anas says:


    Can you please post a video of how to use facemojo as there is only a video of mixamojo.

    Thank you again.

  8. matus says:

    not supported on android phones? :(:(

  9. Farhalx says:

    Hello! one of my friend is using the facemojo he said he is using pre-release so i also wanna try this i have iphone x but idk whats the process gonna be like step by step to connect it with daz etc and what i will have to download on my iphone in order to use it thanks looking forward for some directions 🙂

    • LayLo says:

      It’s pretty simple.

      You just record the animation on your iPhone with the Face Cap app as FBX.
      Transfer the FBX file to your computer.
      Load your character in Daz Studio.
      Import in the FBX file.
      Select the character and the FBX file’s root nodes.
      And then run Face Mojo to transfer the animation over to the selected character.

      Then hit play and watch your character come to life.

  10. Anas says:

    Can facemojo be applied to daz that are imported to biz see via the plugin from diffeomorphic ?

    • LayLo says:

      I’m sorry, but I don’t understand the question.

      • Anas says:

        Sorry, my bad. I am using the plugin from diffeomorphic to import Daz characters in Blender, will I be able to bake the facial mocap to import as well in blender ? as my main 3d software is blender for final composition. I tried some aniblocks but few of them are working in blender.

        • LayLo says:

          The animation gets baked as keyframes and that data, along with the morphs get exported out via FBX. So, as long as you can utilize FBX files with blend shapes and animation, yes it will work. It works in Unreal Engine, Unity, Maya, etc.

  11. Anas says:

    We want to see face mojo and mixamojo for blender or at least a workflow, there is any hope ?

    • LayLo says:

      We want to create a plug-in for blender, but we don’t have an ETA yet. I believe the animation could be exported from Daz Studio and then imported into Blender as long as Blender can import in FBX files with blend shapes and animation.

Leave a Reply to LayLo