MoCap Mojo for Daz Studio – G3 & G8 Bundle

May 6, 2020 53 comments

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This is the prerelease offering of MoCap Mojo (formerly called Mixamojo) for Daz Studio. This bundle includes everything for Genesis 3 Male & Female as well as Genesis 8 Male & Female.

This prerelease offer includes all future updates.

For installation and use instructions please see the MoCap Mojo for Daz Studio Manual

User Manual

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Installation Instructions

MoCap Mojo is manually installed much the same way as Face Mojo. The main difference is that MoCap Mojo only has a “People” folder. Please refer to this video:

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General Use Instructions

In the video I forgot to show how to download the Mixamo animation. Once logged into Mixamo select the animation you want, if you would like to, use the sliders on the right to adjust the animation, and then click download.

You want to make sure to download as FBX ASCII, the skin is optional. I usually leave the frames per second at 30 (if you change the FPS you will need to make sure to set Daz Studio up to match), and keyframe reduction at None.

53 Responses to “MoCap Mojo for Daz Studio – G3 & G8 Bundle”

  1. Tom says:


    I’m looking to purchase the MoCap Mojo for Genesis 3 and Genesis 8. Quick question; once the pose preset is created from the xbot fbx file, rig and the frame-to-frame reorientation process to the Genesis 3/8 figure; is it possible to perform mocap clean up in Animate2 (aniblock) or would I need to do this in another software? The reason I ask is that most FBX files from mixamo do not properly translate into DAZ3D and the aniblock created is usually unusual do to the hip/twist bone orientation. Please let me know at your convenience. Cheers.

    • LayLo says:

      Hi Tom,

      What I would recommend is after saving it as a preset, create a new scene, run the MoCap Mojo prep script and then apply the previously saved pose preset. From there you should be able to create an aniblock, and/or do any cleanup you would like, and then save a new preset.

      I hope that answers your question. Let me know if you have any more.

      Best regards,

  2. Andre says:

    Hey Laylo, do you have any plans for making this software support G8.1 items?

    • LayLo says:

      Hi Andre, thanks for visiting my site. The power supply in my workstation went out and the replacement is on backorder right now. When I get it, it shouldn’t take much to add support for G8.1, so once I get up and running again update it.

  3. Chakradude says:

    Hi Landon, is this “Mocap mojo for daz studio G3 & G8 bundle” essentially the same as the product you have on the daz site “Face Mojo – Facial MoCap Retargeting – Genesis 3 and 8 Bundle” If not can you tell me the difference as the one on the daz site is quite a bit more expensive. Also you mention here that all future updates are free. is that true for the daz version as well? I did not see mention of that on the product page.

    • LayLo says:

      Hi! Thanks for reaching out.
      They’re two different products. Face Mojo is for retargeting facial motion capture recorded from one of the supported iOS apps to Daz 3D characters and MoCap Mojo is for retargeting Mixamo animations to Daz 3D characters. They both include future updates.
      I hope that answers your questions.
      Best regards,

  4. Paul Sirkis says:

    For some reason the retargeting works pretty well with G3M characters, but not at all with G8M. For G8M, the hands end up all over the place, nothing like the Mixamo animation. Is this a known issue? Thank you.

    • LayLo says:

      Hi, thanks for using my products! Sorry something isn’t behaving properly. It isn’t a known issue. Could you please let me know a few of the animations that are not working well with G8M and I will look into it? Thanks!

    • Andre says:

      I’m running into the same issue, there seems to be a lot of wrist rotation taking place in any animation I’ve tried with gen 8 series. Running animation for example or draw weapon animation, they’re just spinning and breaking limiters it seems.

      • LayLo says:

        Hi Andre, I took a look at the draw sword animation and tried to come up with a solution to eliminate the flipping of the forearm (the joint limits have to be disabled otherwise the animations won’t line up at all), but it seems if stop large changes in joint rotations it makes the arms not really match up at all. Unfortunately, it’s not uncommon to have to do some manual cleanup after retargeting animations, I think this may just be one of those situations. πŸ™

        I will continue thinking about it to see if I can come up with a solution that doesn’t break other parts of the animation and yield worse results.

        • Andre says:

          Thanks for the reply! You’re right it’s relatively minor thing to clean up. One more l question once I save it as a pose present, it should remain with the clean ups I’ve made right?

          • LayLo says:

            You’re welcome, thanks for being understanding of the situation. So, after baking you save the pose preset, load a new scene, run the prep script, and apply the pose preset. Then after you make the adjustments you’ll want to save the pose preset again, either overwriting the original, or as a separate file depending on your preference.

  5. Peter says:

    first of all a happy new year.
    I would be interested in whether this script can also be used to import animations from iClone7 into DAZ.

    • LayLo says:

      Hi, Thanks and happy new year to you too!

      Unfortunately, it is not compatible with iClone animations. Currently only the Mixamo rig is supported.

  6. ricky lee pinder says:

    I bought the face mojo from daz for gen8 male. I got the face cap app for my ipad pro and I am ready to go but I can’t even get past this error when I try to set up my character. Please help.

    Invalid Selection
    For iFacialMoCap pelase select “neutral” node and the figure you want it to animate, and the try again.

    For Face Cap please select the “grp-scale” mode and the figure you want to animate, then try again.

  7. ebh says:

    i purchased the product and it works perfectly. Just a pity about the DAZ STUDIO bug that makes importing FBX files very unstable.
    Anyway thank you for an excellent product worth its price and even more.

    • LayLo says:

      I’m glad to hear you’re happy with it! Thanks for using my products and for the feedback! Hopefully Daz will keep working on stability.

      • ebh says:

        ן saw that you developed some plugins that work in integration with MAYA you might create a plugin that can transfer a model with its animation from DAZ STUDIO to MAYA and MAX similar to Smith Micro’s PoserFusion
        I know there is a free plugin that transfers the character but without animation.
        And there is also the possibility of alembic but it is exported without the texture.
        You may want to consider the possibility of creating such a plugin or even exporting Alembic with a texture (if at all possible). I’m the first to buy.

  8. Gail Dunnett says:


    It is now giving me an error saying “This figure isnt supported by this version of Mocap Mojo” when trying to go G2 -> g8

    is there anything I can do to help this? Thank you!

    • LayLo says:


      Are you trying to upload a G2 character to Mixamo? The script is made to work with Mixamo’s default xbot. If you reset Mixamo to the xbot and download new FBX files you should be good to go.

  9. Brian says:

    Hi there. I’m using a Rokoko Smartsuit for mocap, and I am able to export a mixamo fbx rig out of rokoko. Will this plugin work with an fbx that has a mixamo rig, but with custom mocap not downloaded from the mixamo site?

  10. Louis says:

    Hi. just purchased Mixamojo yesterday. But every time i try to bake animation with the Figure it says Error. Ive purchased face mojo and everything works fine but im not sure whats wrong with Mixamojo. Hope you can help . TQ

    • LayLo says:

      What’s the Error you’re getting?

      • Holt Spalding says:

        I’m also getting an error upon baking.
        2020-07-17 15:17:58.669 Loading script: C:/Users/xxxxx/Documents/DAZ 3D/Studio/My Library/People/Genesis 8 Female/Mixamojo/Mixamojo – 1 Bake Animation.dse
        2020-07-17 15:17:59.904 DEBUG: Configuring rig for: Genesis3Female
        2020-07-17 15:17:59.911 DEBUG: Creating ccontrol rig…
        2020-07-17 15:18:00.017 WARNING: Script Error: Line 210
        2020-07-17 15:18:00.017 WARNING: TypeError: Result of expression ‘oElement’ [undefined] is not an object.
        2020-07-17 15:18:00.017 WARNING: Stack Trace:
        ()@C:/Users/xxxxx/Documents/DAZ 3D/Studio/My Library/People/Genesis 8 Female/Mixamojo/Mixamojo – 1 Bake Animation.dse:210
        2020-07-17 15:18:00.026 Error in script execution: C:/Users/xxxx/Documents/DAZ 3D/Studio/My Library/People/Genesis 8 Female/Mixamojo/Mixamojo – 1 Bake Animation.dse

        • LayLo says:

          These errors are related to the “Rigging limitation: pre and post rotation must match in current implementation” error you mentioned in your other comment.

      • Holt Spalding says:

        When I import the fbx from miximo I also get the following warnings:

        Rigging limitation: bones without root skeleton.
        Rigging limitation: pre and post rotation must match in current implementation.

        • LayLo says:

          This error, “Rigging limitation: bones without root skeleton” is normal and is nothing to worry about.
          This error, “Rigging limitation: pre and post rotation must match in current implementation” means something is wrong with the Mixamo file.
          When did you download the file from Mixamo?
          Do you have a custom character uploaded to Mixamo? If so, it needs to be reset back to the Mixamo xbot. Mixamojo is designed to work with the xbot, not any custom characters.

      • Louis says:

        hi it works fine now thanks

  11. R Ham says:

    I took some time off for a couple of months, now I’m back, and I’m glad to see you’ve got the DAZ/Mixamo plugin available. I’ll be trying it out myself in a few weeks, after I finish building my new box (hubba hubba). I have great expectations.
    I’ve been fooling with DAZ for a long time. To me, there are many things to like about DAZ. Unfortunately animation isn’t one of them. Your plugins have the potential to rescue and rejuvenate this old grampa of a program. If your plugins work as well as your YT vids suggest, I will salute you and buy them all, and write you a halting review as well.
    Thanks for getting us this far.
    More later.
    Ed G.

    • LayLo says:

      Sorry for the delayed response, I had some comments here I apparently lost track of…
      I hope you’re enjoying your new rig and my plug-ins have lived up to your expectations!
      Best regards.

  12. Maurice D Witherspoon says:

    Hello, I just purchased Mixamojo and went through the steps to install it and it is not coming up in daz. So I extracted the files, went to my my library target folder for people, It would not let me install the folder with the same name “People” so I had to rename it “People Mixamojo” I had to do the same for the data folder. I placed them into the peoples folder where it already has a file saying genesis 8 female. When I go to the content library it shows me the folders names and as I click on each subfolder they are empty until you get down to female facial expressions. I do not see in icon that says MIXAMOJO please help.

    • LayLo says:


      How come it would let you install the files in the “People” and “data” folders? Also, Mixamojo doesn’t have a data folder, so I’m kind of confused.

      With Mixamojo the scripts can be ran from anywhere, so as long as the scripts and their icons are somewhere in one of your Daz Studio content directories it should work. If you’re not seeing its files it most likely means the folder is empty.

  13. Fons Stam says:

    Hello. Yesterday I purchased Mixamojo. Yesterday it worked fine. Today I tried again with another animation from Mixamo. Every time I import the .fbx file of the animation into Daz I get an error (mentioned in other posts as well): “Rigging limitation: Bones without root skeleton” After that I click on “accept”. Now every time I select the animation (mixamorig: hips) in the scene tab the program crashes. I tried several ways of selecting the animation (in the timeline tab, or by using the arrow-key) but nothing works. I tried other ways of downloading the animation from Mixamo (different frame rates, with or without skin etc. ), but no succes. What am I doing wrong?

    • LayLo says:

      Hmm… That’s strange. What version of Daz Studio are you using? Have you uploaded a character to Mixamo before? Mixamojo is designed to work with Mixamo’s standard xBot character and I’ve heard of people having problems when trying to use a character they uploaded.

      • Fons Stam says:

        I use Daz pro edition. I have tried Mixamo before with a character I uploaded (A Genesis figure), but I changed it back to the xBot-character. I thought perhaps it has something to do with Mixamo settings or my account, so I changed to another Adobe-account, with no positive result. I am on a Mac but the same happens when I use my windows-computer.

        • Fons Stam says:

          I uninstalled and reinstalled DAZ Studio and (for some reason) it works fine now. Very happy with it. Great plugin!

  14. emotionaldreams2 says:

    so this is only for FBX from mixamo site? what if you have other fbx’s from somewhere else? or for example a fbx saved for a daz character from 3dxchange/iclone?

  15. Chriss says:

    Does Mixamojo correct the arms, hands and legs for the G8 and G3 Characters so they match the original G1/Mixamo data? This wasn’t clear.

    • LayLo says:

      I never used Mixamo animations with G1, so I’m not 100% sure what you’re referring to, but I spent a long time making sure the data gets applied to the correct joints and that Genesis 8’s limbs follow the Mixamo xBot’s limbs almost perfectly. The arms will differ a little sometimes because of the difference in collar joint locations between the two rigs.

      Does that help answer your question?

      • Chriss says:

        I guess I don’t know how Mixamojo works. Isn’t it know that G3 and G8 fbx models do not work uploading to the Mixamo site? That is why many are uploading the G1 model, downloading the resulting FBX and apply that in Daz on the G1 (Saving as a pose). Then applying that pose to the G3 or G8 (Which is where the misaligned hands, arms and legs come in). So if mixamojo works with the G3 or G8 and not needing the G1, how are we to get the mixamojo data fbx from their site?

        • LayLo says:

          Mixamojo works by creating a control rig for G8 that follows the Mixamo rig.

          To download the files from Mixamo’s site, you just download them as FBX, with, or without the skin. Then import them into Daz Studio along side the character you want to use it with and run the scripts.
          How to use Mixamojo

          • Chriss says:

            Thanks. The video helps a bit. I noticed that trying to load an fbx from the Mixamo site gives an error warning about the root bone (Also seen on your video). This hasn’t been an issue for you?

            Also, can we make an AniBlock once the process is complete? Or do w need to set up the rig every time? Looking to do combining of mocap data eventually.

  16. Mason WONG says:

    Hi I have purchased mixamojo, yet I cannot see the import of FBX file from daz. Is there any settings that needed to be changed?

    • LayLo says:

      Hi! Are you talking about an FBX file downloaded from Mixamo? You just import it in. If you don’t download the version with the skin it doesn’t show anything in the viewport. Do you see it in the Scene tab?

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