There will be a Genesis 3 for Maya!

August 19, 2018 11 comments

UPDATE: Now available! Check it out in my Gumroad store:
https://gumroad.com/laylo3d

I’m excited to announce that there will be a Genesis 3 for Maya!

As Daz3D is not interested in brokering it (because it doesn’t support the latest generation figures), it will only be available through my channels.

I’ve already started on getting it together and should have it available within the next few days.

It will have all the same great features as Genesis 8 for Maya and I will maintain both of them together.

Stay tuned.

To be notified when it releases and stay up to date on my Daz – Maya Integration content and products signup below:

Subscribe to my Daz – Maya Integration mailing list

* indicates required



Subscribe to List? *

Please select all the ways you would like to hear from LayLo 3D:


You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use MailChimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to MailChimp for processing. Learn more about MailChimp’s privacy practices here.


11 Responses to “There will be a Genesis 3 for Maya!”

  1. Deepse says:

    Laylo
    I make a mistake and copy some files in a wrong place. It works now.
    I’m a PA and a creator of George 3 and 8 Character. Could you tell me if it’s possible to use George JCMs ? Thank you

    • LayLo says:

      Oh ok, glad you got it working!!

      Oh wow, it’s great to meet you. George is an incredible character. You did an excellent job on him!

      If George’s custom JCMs are pre-fixed with pJCM they should get exported, but they won’t be pre-configured to run off joint rotations. If they’re prefixed with something else they won’t be exported automatically. 🙁

      If you use a non standard naming convention I could probably help you get them exported with my script, but it’s quite a chore to set up the set driven keys to make them run automatically. 🙁

      • Deepsea says:

        Laylo
        George’s JCMs don’t work. Could you explain me how to fix that. Maybe I can rename JCMs. I just name them as JCMGeorge_ThightBendFrontL for example. Thank you for your help.

        • LayLo says:

          The way my plug-in works, all the info that runs the JCMs for the different Daz Original characters is hand programmed in to the Maya plug-in. It doesn’t actually get exported out at run-time, only the morphs do. That means for custom JCMs they would need to be set up manually with set driven keys.

          Renaming the JCMs to pJCMs would get them automatically exported out of Daz Studio, but they would still need to be manually configured in Maya. I could modify my Daz Studio script to get the JCMs named as they are, exported out, but they would still need to be manually set up in Maya. 🙁

          If you would like me to explain how to set up set driven keys in Maya, just let me know.

          Sorry I don’t have a better solution 🙁

          • Deepsea says:

            Laylo
            Thank you very much for you reply. You have made a fantastic work with these scripts. I made some tests with Daz character. Skinning and bending are excellent. Concerning George for Genesis 3 and 8 male. I’ll rename JCMs to pJCMs. It will be nice if you can explain to me how to set up set driven keys in Maya.
            All the best.

          • LayLo says:

            Hello again my friend,

            I want to apologize for not getting back to you sooner. I was planning on making a video to explain the process, but time hasn’t allowed. So, I wanted to at least hopefully get you going in the right direction before another week went by and you would most likely assume I forgot about you.

            Here is the basic MEL commands to set up a Set Driven Key in Maya. You can also use the Maya user interface, but for something like this I personally find it faster just to use MEL or Python commands.

            Mel commands start here:

            $nameOfBlendShapesGroup = “Genesis3MaleBlendShapes“;
            $pJCMName = “.Genesis3Male__pJCMAbdomenFwd_35“;

            $drivingJoint = “abdomenLower“;
            $drivingJointRotAxis = “.rotateX“;

            $startRotation = 0;
            $endRotation = 35;

            $joint = $drivingJoint + $drivingJointRotAxis;
            $blendShape = $nameOfBlendShapesGroup + $pJCMName;

            setAttr $joint $startRotation;
            setDrivenKeyframe -currentDriver $joint $blendShape;
            setAttr $joint $endRotation;
            setAttr $blendShape 1;
            setDrivenKeyframe -currentDriver $joint $blendShape;
            setAttr $joint 0;

            Mel commands end here.

            You will need to change what’s in bold for your situation. Make sure to leave the quotes and the periods. I know this isn’t necessarily the most thorough directions. Let me know if this makes sense to you, it assumes you are fairly familiar with Maya. If you’re not let me know and I’ll try to put together more thorough instructions with a video to show where I’m getting the names and values from (what’s in bold in the example) within the next week or so.

            Let me know if this helps or not, best regards,
            Landon aka LayLo

          • Deepsea says:

            Laylo
            Good day
            I thank you for taking the time to help me. I’m not fairly familiar with Maya but I understand the process. I think I should get there. if you ever find a moment to make a video would be great.
            All the best
            Michel (i’m French) Aka Deepsea

  2. Deepsea says:

    I bought you plugin and follow install instructions. I should not be abble to execute Genesis3ForMaya_BaseInstall.dsa, Genesis3ForMaya_FemalesInstall.dsa and Genesis3ForMaya_MaleInstall.dsa
    Genesis3ForMaya menu doesn’t appear inside script menu as Genesis8ForMaya.
    Could you help me.
    Thank you.

    • LayLo says:

      Try opening Daz Studio. On Daz Studio’s main menu bar select “Window > Panes (Tabs) > Script IDE” In the script IDE, use it’s “File” menu and open each script and click the green “Execute” button for each of the three scripts.

      The results should be pretty much instant. You should see the “Scripts” Menu appear if it’s not there already and then inside the “Scripts” menu you should find “Genesis 3 for Maya.”

      If it doesn’t appear the first time, try running them each one more time. For some reason sometimes it takes running them twice. If you still don’t see the menu, look towards the bottom of the “Script IDE” pane and let me know if it’s giving you any errors.

      Thanks! Hope that does the trick.

  3. William W. says:

    You have a customer lined up! If it’s going to be released through your channel –is there a mailing list for when it’ll be available?

Leave a Reply to Deepsea