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	Comments on: There will be a Genesis 3 for Maya!	</title>
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	<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/</link>
	<description>LayLo 3D</description>
	<lastBuildDate>Sun, 19 May 2019 03:38:47 +0000</lastBuildDate>
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	<item>
		<title>
		By: Deepsea		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7926</link>

		<dc:creator><![CDATA[Deepsea]]></dc:creator>
		<pubDate>Mon, 10 Sep 2018 17:02:44 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7926</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7920&quot;&gt;LayLo&lt;/a&gt;.

Laylo
Good day
I thank you for taking the time to help me. I&#039;m not fairly familiar with Maya but I understand the process. I think I should get there. if you ever find a moment to make a video would be great.
All the best 
Michel (i&#039;m French) Aka Deepsea]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7920">LayLo</a>.</p>
<p>Laylo<br />
Good day<br />
I thank you for taking the time to help me. I&#8217;m not fairly familiar with Maya but I understand the process. I think I should get there. if you ever find a moment to make a video would be great.<br />
All the best<br />
Michel (i&#8217;m French) Aka Deepsea</p>
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		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7920</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 09 Sep 2018 17:54:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7920</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7861&quot;&gt;Deepsea&lt;/a&gt;.

Hello again my friend,

I want to apologize for not getting back to you sooner. I was planning on making a video to explain the process, but time hasn&#039;t allowed. So, I wanted to at least hopefully get you going in the right direction before another week went by and you would most likely assume I forgot about you.

Here is the basic MEL commands to set up a Set Driven Key in Maya. You can also use the Maya user interface, but for something like this I personally find it faster just to use MEL or Python commands.

Mel commands start here:

$nameOfBlendShapesGroup = &quot;&lt;strong&gt;Genesis3MaleBlendShapes&lt;/strong&gt;&quot;;
$pJCMName = &quot;.&lt;strong&gt;Genesis3Male__pJCMAbdomenFwd_35&lt;/strong&gt;&quot;;

$drivingJoint = &quot;&lt;strong&gt;abdomenLower&lt;/strong&gt;&quot;;
$drivingJointRotAxis = &quot;.&lt;strong&gt;rotateX&lt;/strong&gt;&quot;;

$startRotation = &lt;strong&gt;0&lt;/strong&gt;;
$endRotation = &lt;strong&gt;35&lt;/strong&gt;;

$joint = $drivingJoint + $drivingJointRotAxis;
$blendShape = $nameOfBlendShapesGroup + $pJCMName;

setAttr $joint $startRotation;
setDrivenKeyframe -currentDriver $joint $blendShape;
setAttr $joint $endRotation;
setAttr $blendShape  1;
setDrivenKeyframe -currentDriver $joint $blendShape;
setAttr $joint 0;

Mel commands end here.

You will need to change what&#039;s in bold for your situation. Make sure to leave the quotes and the periods. I know this isn&#039;t necessarily the most thorough directions. Let me know if this makes sense to you, it assumes you are fairly familiar with Maya. If you&#039;re not let me know and I&#039;ll try to put together more thorough instructions with a video to show where I&#039;m getting the names and values from (what&#039;s in bold in the example) within the next week or so.

Let me know if this helps or not, best regards,
Landon aka LayLo]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7861">Deepsea</a>.</p>
<p>Hello again my friend,</p>
<p>I want to apologize for not getting back to you sooner. I was planning on making a video to explain the process, but time hasn&#8217;t allowed. So, I wanted to at least hopefully get you going in the right direction before another week went by and you would most likely assume I forgot about you.</p>
<p>Here is the basic MEL commands to set up a Set Driven Key in Maya. You can also use the Maya user interface, but for something like this I personally find it faster just to use MEL or Python commands.</p>
<p>Mel commands start here:</p>
<p>$nameOfBlendShapesGroup = &#8220;<strong>Genesis3MaleBlendShapes</strong>&#8220;;<br />
$pJCMName = &#8220;.<strong>Genesis3Male__pJCMAbdomenFwd_35</strong>&#8220;;</p>
<p>$drivingJoint = &#8220;<strong>abdomenLower</strong>&#8220;;<br />
$drivingJointRotAxis = &#8220;.<strong>rotateX</strong>&#8220;;</p>
<p>$startRotation = <strong>0</strong>;<br />
$endRotation = <strong>35</strong>;</p>
<p>$joint = $drivingJoint + $drivingJointRotAxis;<br />
$blendShape = $nameOfBlendShapesGroup + $pJCMName;</p>
<p>setAttr $joint $startRotation;<br />
setDrivenKeyframe -currentDriver $joint $blendShape;<br />
setAttr $joint $endRotation;<br />
setAttr $blendShape  1;<br />
setDrivenKeyframe -currentDriver $joint $blendShape;<br />
setAttr $joint 0;</p>
<p>Mel commands end here.</p>
<p>You will need to change what&#8217;s in bold for your situation. Make sure to leave the quotes and the periods. I know this isn&#8217;t necessarily the most thorough directions. Let me know if this makes sense to you, it assumes you are fairly familiar with Maya. If you&#8217;re not let me know and I&#8217;ll try to put together more thorough instructions with a video to show where I&#8217;m getting the names and values from (what&#8217;s in bold in the example) within the next week or so.</p>
<p>Let me know if this helps or not, best regards,<br />
Landon aka LayLo</p>
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		<title>
		By: Deepsea		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7861</link>

		<dc:creator><![CDATA[Deepsea]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 14:59:20 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7861</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7860&quot;&gt;LayLo&lt;/a&gt;.

Laylo
Thank you very much for you reply. You have made a fantastic work with these scripts. I made some tests with Daz character. Skinning and bending are excellent. Concerning George for Genesis 3 and 8 male. I&#039;ll rename JCMs to pJCMs. It will be nice if you can explain to me how to set up set driven keys in Maya. 
All the best.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7860">LayLo</a>.</p>
<p>Laylo<br />
Thank you very much for you reply. You have made a fantastic work with these scripts. I made some tests with Daz character. Skinning and bending are excellent. Concerning George for Genesis 3 and 8 male. I&#8217;ll rename JCMs to pJCMs. It will be nice if you can explain to me how to set up set driven keys in Maya.<br />
All the best.</p>
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		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7860</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 14:46:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7860</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7844&quot;&gt;Deepsea&lt;/a&gt;.

The way my plug-in works, all the info that runs the JCMs for the different Daz Original characters is hand programmed in to the Maya plug-in. It doesn&#039;t actually get exported out at run-time, only the morphs do. That means for custom JCMs they would need to be set up manually with set driven keys.

Renaming the JCMs to pJCMs would get them automatically exported out of Daz Studio, but they would still need to be manually configured in Maya. I could modify my Daz Studio script to get the JCMs named as they are, exported out, but they would still need to be manually set up in Maya. :(

If you would like me to explain how to set up set driven keys in Maya, just let me know.

Sorry I don&#039;t have a better solution :(]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7844">Deepsea</a>.</p>
<p>The way my plug-in works, all the info that runs the JCMs for the different Daz Original characters is hand programmed in to the Maya plug-in. It doesn&#8217;t actually get exported out at run-time, only the morphs do. That means for custom JCMs they would need to be set up manually with set driven keys.</p>
<p>Renaming the JCMs to pJCMs would get them automatically exported out of Daz Studio, but they would still need to be manually configured in Maya. I could modify my Daz Studio script to get the JCMs named as they are, exported out, but they would still need to be manually set up in Maya. 🙁</p>
<p>If you would like me to explain how to set up set driven keys in Maya, just let me know.</p>
<p>Sorry I don&#8217;t have a better solution 🙁</p>
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		<title>
		By: Deepsea		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7844</link>

		<dc:creator><![CDATA[Deepsea]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 18:56:31 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7844</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7842&quot;&gt;LayLo&lt;/a&gt;.

Laylo
George&#039;s JCMs don&#039;t work. Could you explain me how to fix that. Maybe I can rename JCMs. I just name them as JCMGeorge_ThightBendFrontL for example. Thank you for your help.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7842">LayLo</a>.</p>
<p>Laylo<br />
George&#8217;s JCMs don&#8217;t work. Could you explain me how to fix that. Maybe I can rename JCMs. I just name them as JCMGeorge_ThightBendFrontL for example. Thank you for your help.</p>
]]></content:encoded>
		
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		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7842</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 17:55:14 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7839&quot;&gt;Deepse&lt;/a&gt;.

Oh ok, glad you got it working!!

Oh wow, it&#039;s great to meet you. George is an incredible character. You did an excellent job on him!

If George&#039;s custom JCMs are pre-fixed with pJCM they should get exported, but they won&#039;t be pre-configured to run off joint rotations. If they&#039;re prefixed with something else they won&#039;t be exported automatically. :(

If you use a non standard naming convention I could probably help you get them exported with my script, but it&#039;s quite a chore to set up the set driven keys to make them run automatically. :(]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7839">Deepse</a>.</p>
<p>Oh ok, glad you got it working!!</p>
<p>Oh wow, it&#8217;s great to meet you. George is an incredible character. You did an excellent job on him!</p>
<p>If George&#8217;s custom JCMs are pre-fixed with pJCM they should get exported, but they won&#8217;t be pre-configured to run off joint rotations. If they&#8217;re prefixed with something else they won&#8217;t be exported automatically. 🙁</p>
<p>If you use a non standard naming convention I could probably help you get them exported with my script, but it&#8217;s quite a chore to set up the set driven keys to make them run automatically. 🙁</p>
]]></content:encoded>
		
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		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7841</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 17:34:11 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7841</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7838&quot;&gt;Deepsea&lt;/a&gt;.

Try opening Daz Studio. On Daz Studio&#039;s main menu bar select &quot;Window &gt; Panes (Tabs) &gt; Script IDE&quot; In the script IDE, use it&#039;s &quot;File&quot; menu and open each script and click the green &quot;Execute&quot; button for each of the three scripts.

The results should be pretty much instant. You should see the &quot;Scripts&quot; Menu appear if it&#039;s not there already and then inside the &quot;Scripts&quot; menu you should find &quot;Genesis 3 for Maya.&quot;

If it doesn&#039;t appear the first time, try running them each one more time. For some reason sometimes it takes running them twice. If you still don&#039;t see the menu, look towards the bottom of the &quot;Script IDE&quot; pane and let me know if it&#039;s giving you any errors.

Thanks! Hope that does the trick.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7838">Deepsea</a>.</p>
<p>Try opening Daz Studio. On Daz Studio&#8217;s main menu bar select &#8220;Window > Panes (Tabs) > Script IDE&#8221; In the script IDE, use it&#8217;s &#8220;File&#8221; menu and open each script and click the green &#8220;Execute&#8221; button for each of the three scripts.</p>
<p>The results should be pretty much instant. You should see the &#8220;Scripts&#8221; Menu appear if it&#8217;s not there already and then inside the &#8220;Scripts&#8221; menu you should find &#8220;Genesis 3 for Maya.&#8221;</p>
<p>If it doesn&#8217;t appear the first time, try running them each one more time. For some reason sometimes it takes running them twice. If you still don&#8217;t see the menu, look towards the bottom of the &#8220;Script IDE&#8221; pane and let me know if it&#8217;s giving you any errors.</p>
<p>Thanks! Hope that does the trick.</p>
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		<title>
		By: Deepse		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7839</link>

		<dc:creator><![CDATA[Deepse]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 17:30:05 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7839</guid>

					<description><![CDATA[Laylo
I make a mistake and copy some files in a wrong place. It works now.
I&#039;m a PA and a creator of George 3 and 8 Character. Could you tell me if it&#039;s possible to use George JCMs ? Thank you]]></description>
			<content:encoded><![CDATA[<p>Laylo<br />
I make a mistake and copy some files in a wrong place. It works now.<br />
I&#8217;m a PA and a creator of George 3 and 8 Character. Could you tell me if it&#8217;s possible to use George JCMs ? Thank you</p>
]]></content:encoded>
		
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		<title>
		By: Deepsea		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7838</link>

		<dc:creator><![CDATA[Deepsea]]></dc:creator>
		<pubDate>Sat, 01 Sep 2018 17:21:25 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7838</guid>

					<description><![CDATA[I bought you plugin and follow install instructions. I should not be abble to execute Genesis3ForMaya_BaseInstall.dsa, Genesis3ForMaya_FemalesInstall.dsa and Genesis3ForMaya_MaleInstall.dsa
Genesis3ForMaya menu doesn&#039;t appear inside script menu as Genesis8ForMaya.
Could you help me.
Thank you.]]></description>
			<content:encoded><![CDATA[<p>I bought you plugin and follow install instructions. I should not be abble to execute Genesis3ForMaya_BaseInstall.dsa, Genesis3ForMaya_FemalesInstall.dsa and Genesis3ForMaya_MaleInstall.dsa<br />
Genesis3ForMaya menu doesn&#8217;t appear inside script menu as Genesis8ForMaya.<br />
Could you help me.<br />
Thank you.</p>
]]></content:encoded>
		
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		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7697</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Mon, 20 Aug 2018 15:29:32 +0000</pubDate>
		<guid isPermaLink="false">https://www.laylo3d.com/?p=2390#comment-7697</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7696&quot;&gt;William W.&lt;/a&gt;.

Good idea, I just added a mailing list signup form to the post. Thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/there-will-be-a-genesis-3-for-maya/comment-page-1/#comment-7696">William W.</a>.</p>
<p>Good idea, I just added a mailing list signup form to the post. Thanks!</p>
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