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	<title>
	Comments on: ZBrush &#8211; Creating Characters and Morphs for Daz 3D Figures: Preparing to Sculpt, Plus Tips	</title>
	<atom:link href="https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/</link>
	<description>LayLo 3D</description>
	<lastBuildDate>Sat, 19 May 2018 20:24:47 +0000</lastBuildDate>
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		<title>
		By: Greg		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6892</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Sat, 19 May 2018 20:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6892</guid>

					<description><![CDATA[Hi,

Yes you&#039;re correct. 
I&#039;m kinda still finding my way around Zbrush having only purchased it a few months ago.
Well, I ditched the eyelashes and all is good. 

Thanks :)
Greg]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>Yes you&#8217;re correct.<br />
I&#8217;m kinda still finding my way around Zbrush having only purchased it a few months ago.<br />
Well, I ditched the eyelashes and all is good. </p>
<p>Thanks 🙂<br />
Greg</p>
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		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6656</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Mon, 07 May 2018 14:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6518&quot;&gt;Greg&lt;/a&gt;.

Hi Greg!

When I use GoZ to send over both the figure and lashes they both make it over, but as separate subtools. I wonder if maybe sometimes one&#039;s visibility is toggled off in ZBrush or something? Or, if it could be a GoZ cache issue and maybe it needs to be cleared every once in a while?

In Daz Studio I usually just remove the lashes from the scene before sending the figure to ZBrush. You should be able to do the opposite and just send the lashes over by themselves too.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6518">Greg</a>.</p>
<p>Hi Greg!</p>
<p>When I use GoZ to send over both the figure and lashes they both make it over, but as separate subtools. I wonder if maybe sometimes one&#8217;s visibility is toggled off in ZBrush or something? Or, if it could be a GoZ cache issue and maybe it needs to be cleared every once in a while?</p>
<p>In Daz Studio I usually just remove the lashes from the scene before sending the figure to ZBrush. You should be able to do the opposite and just send the lashes over by themselves too.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6617</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Sun, 06 May 2018 14:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6617</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6594&quot;&gt;Cowrie&lt;/a&gt;.

Thanks!

1) When working on the head I like to mask off the eyeballs and teeth so they don&#039;t get skewed while sculpting on the face. When working on the body I typically don&#039;t mask off anything or set my view any certain way, I just try not to sculpt above the lower neck.

2) I would probably mask the teeth off still. Then when I was happy with the snout I would adjust the teeth to fit it. Sometimes when messing with the jaw area with the teeth unmasked they come out fine, sometimes they get somewhat jumbled. You could do a quick test leaving the teeth unmasked and see if they follow the snout in a good way or turn into a mess.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6594">Cowrie</a>.</p>
<p>Thanks!</p>
<p>1) When working on the head I like to mask off the eyeballs and teeth so they don&#8217;t get skewed while sculpting on the face. When working on the body I typically don&#8217;t mask off anything or set my view any certain way, I just try not to sculpt above the lower neck.</p>
<p>2) I would probably mask the teeth off still. Then when I was happy with the snout I would adjust the teeth to fit it. Sometimes when messing with the jaw area with the teeth unmasked they come out fine, sometimes they get somewhat jumbled. You could do a quick test leaving the teeth unmasked and see if they follow the snout in a good way or turn into a mess.</p>
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		<title>
		By: Cowrie		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6594</link>

		<dc:creator><![CDATA[Cowrie]]></dc:creator>
		<pubDate>Thu, 03 May 2018 17:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6594</guid>

					<description><![CDATA[This tutorial is great!  I do have a couple of questions, however.
One, if separating morphs into different head and body files as you suggest, do you recommend masking the area you&#039;re not working on in the current file, just positioning the viewport so it&#039;s not in the window, or what?
Two, if attempting to make a nonhuman head morph that includes a snout, would it be better to mask the teeth or leave them unmasked?
Thanks!]]></description>
			<content:encoded><![CDATA[<p>This tutorial is great!  I do have a couple of questions, however.<br />
One, if separating morphs into different head and body files as you suggest, do you recommend masking the area you&#8217;re not working on in the current file, just positioning the viewport so it&#8217;s not in the window, or what?<br />
Two, if attempting to make a nonhuman head morph that includes a snout, would it be better to mask the teeth or leave them unmasked?<br />
Thanks!</p>
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		<title>
		By: Greg		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6518</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Thu, 26 Apr 2018 18:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6518</guid>

					<description><![CDATA[Hey LayLo!

It&#039;s kind of different issue using GoZ and Genesis 8.
When exporting with the eyelashes attached Zbrush will only show the eyelashes, seems Genesis 8 didn&#039;t make it!!!
On a few occasions I&#039;ve had to restart Zbrush when exporting from DS because items were missing :/

Regarding some newer updates:
How about the tools and techniques you use in Zbrush?

Thanks again for a great website!
Greg]]></description>
			<content:encoded><![CDATA[<p>Hey LayLo!</p>
<p>It&#8217;s kind of different issue using GoZ and Genesis 8.<br />
When exporting with the eyelashes attached Zbrush will only show the eyelashes, seems Genesis 8 didn&#8217;t make it!!!<br />
On a few occasions I&#8217;ve had to restart Zbrush when exporting from DS because items were missing :/</p>
<p>Regarding some newer updates:<br />
How about the tools and techniques you use in Zbrush?</p>
<p>Thanks again for a great website!<br />
Greg</p>
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		<item>
		<title>
		By: LayLo		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6469</link>

		<dc:creator><![CDATA[LayLo]]></dc:creator>
		<pubDate>Mon, 23 Apr 2018 14:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6469</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6454&quot;&gt;Greg&lt;/a&gt;.

Thanks for the compliment on my website!

I&#039;m glad you got the eyelashes issue figured out. Maybe there was some old file in the GoZ cache or something.

I&#039;m hoping to start posting more regularly again in the next month or two. I had kind of a &quot;perfect storm&quot; of stuff hit me all at once at the beginning of this year and I&#039;m still working on getting through it...

Are there any specific update ideas or topics you had in mind?

Thanks!
LayLo]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6454">Greg</a>.</p>
<p>Thanks for the compliment on my website!</p>
<p>I&#8217;m glad you got the eyelashes issue figured out. Maybe there was some old file in the GoZ cache or something.</p>
<p>I&#8217;m hoping to start posting more regularly again in the next month or two. I had kind of a &#8220;perfect storm&#8221; of stuff hit me all at once at the beginning of this year and I&#8217;m still working on getting through it&#8230;</p>
<p>Are there any specific update ideas or topics you had in mind?</p>
<p>Thanks!<br />
LayLo</p>
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		<item>
		<title>
		By: Greg		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6454</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Sun, 22 Apr 2018 17:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6454</guid>

					<description><![CDATA[Hey!
Ignore my last question, I kinda sorted the issues by restarting Zbrush and sending Genesis 8 over again. Oddly enough the problem vanished even though I had already deleted the default eyelashes in DS before exporting to Zbrush. 

BTW will you be updating your site any time soon?

Regards,
Greg]]></description>
			<content:encoded><![CDATA[<p>Hey!<br />
Ignore my last question, I kinda sorted the issues by restarting Zbrush and sending Genesis 8 over again. Oddly enough the problem vanished even though I had already deleted the default eyelashes in DS before exporting to Zbrush. </p>
<p>BTW will you be updating your site any time soon?</p>
<p>Regards,<br />
Greg</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Greg		</title>
		<link>https://www.laylo3d.com/zbrush-creating-characters-and-morphs-for-daz-3d-figures-preparing-to-sculpt-plus-tips/comment-page-1/#comment-6453</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Sun, 22 Apr 2018 17:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.laylo3d.com/?p=1551#comment-6453</guid>

					<description><![CDATA[First let me say this website is awesome!
I&#039;ve never come across another artist that will share this type of information except you. 

Regarding the masking:
I&#039;m working with Genesis 8 and came across a problem when carrying out these steps:

CTRL+Shift+Click everything you want to leave unmasked (it will toggle visibility by group, meaning both upper lashes will be hidden when you click on one of them). I usually click the upper lashes, lower lashes and the lower lash line.

It appears the lashes can&#039;t be grouped on Genesis 8. 
They don&#039;t even show up in the Zbrush Tool panel, just the eyes and teeth. Am I missing something?
See the included image. 
https://imgur.com/a/URidPX6

Many thanks, 
Greg]]></description>
			<content:encoded><![CDATA[<p>First let me say this website is awesome!<br />
I&#8217;ve never come across another artist that will share this type of information except you. </p>
<p>Regarding the masking:<br />
I&#8217;m working with Genesis 8 and came across a problem when carrying out these steps:</p>
<p>CTRL+Shift+Click everything you want to leave unmasked (it will toggle visibility by group, meaning both upper lashes will be hidden when you click on one of them). I usually click the upper lashes, lower lashes and the lower lash line.</p>
<p>It appears the lashes can&#8217;t be grouped on Genesis 8.<br />
They don&#8217;t even show up in the Zbrush Tool panel, just the eyes and teeth. Am I missing something?<br />
See the included image.<br />
<a href="https://imgur.com/a/URidPX6" rel="nofollow ugc">https://imgur.com/a/URidPX6</a></p>
<p>Many thanks,<br />
Greg</p>
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