Archive for October, 2017

Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering Webinar Released!

October 23, 2017 2 comments

Mastering the Fundamentals of Iray Lighting and Rendering

My first webinar, Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering was just released recently!

I’m extra excited about it’s release because it’s my first ever webinar! Plus, I snuck in a few treasures I discovered recently like render canvases and how to improve viewport performance with the NVIDIA Iray drawstyle by setting it up so it doesn’t have to reload the textures every time you make an adjustment!

So, if you weren’t able to join the live session you can now purchase the recorded version!

For more information and to see what all I cover check out the product description in my store.

Thanks for checking it out!

DAZ Studio Quick Tips: Editing/Fixing Morphs – How to Remove Unwanted Vertices From Morphs

October 23, 2017 Leave a comment

In this video I show how to remove vertices from a morphs influence. This can be useful if you want to break a morph in separate individual morphs by body part, accidentally tweak a part of an object you didn’t mean to, or to break a full body morph into separate head and body morphs.

Skill Level: Intermediate/Advanced

Shared Beauty

October 11, 2017 Leave a comment

Shared Beauty

It seems like it’s been a minute since my last leisurely render. I’m looking forward to doing more soon.

I’m super excited, this image features my latest commissioned custom sculpted character “Stella” who is on the right. She is supposed to be Latina, does she look like it? I’m not at liberty to reveal all the details yet, but Stella is one of two characters I was commissioned to sculpt for an upcoming comic project. I won’t be creating custom skin textures for them, but Imogen’s skin textures seem to be a good fit for her.

The left hand character is Kaira with Samira’s skin.

Let me know what you think!

Total Rendering Time: Around 20 minutes. 95% of image converged.

Software used for scene compilation: Daz Studio 4.9.
Rendered with NVIDIA Iray.
Sculpting done with ZBrush 4R7

Image Credits:

  • Right character: Stella, a character I sculpted recently
  • HDRI used with spotlights: 4K HDRI n° L056 by: by: Aversis
  • Help Shape the Future of LayLo3D.com

    October 11, 2017 Leave a comment

    Now that my summer busyness is coming to an end I’m looking forward to having more time to render and work on my website. This winter I want to spend more time creating renders, tutorials, YouTube videos, and products.

    With that being said, I put together this short 5 question survey to get a better idea of how I can best serve you.

    I would really appreciate it if you would take a minute or two and answer the following questions.

    Thanks!

    LayLo

    Create your own user feedback survey