In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.
Skill Level: Intermediate/Advanced
In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.
October 23, 2017 2 comments
My first webinar, Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering was just released recently!
I’m extra excited about it’s release because it’s my first ever webinar! Plus, I snuck in a few treasures I discovered recently like render canvases and how to improve viewport performance with the NVIDIA Iray drawstyle by setting it up so it doesn’t have to reload the textures every time you make an adjustment!
So, if you weren’t able to join the live session you can now purchase the recorded version!
For more information and to see what all I cover check out the product description in my store.
Thanks for checking it out!
Now that you have your morph all set up in Daz Studio, you need to save it if you want it to be there next time you fire up Daz Studio.
This will ensure that it won’t be dialed in every time you load in Genesis 3.
Go to File > Save As > Support Asset > Morph Asset(s).
Following the same hierarchy you set in the previous steps select the morph(s) you created and want to save. It is VERY important you select your morph(s) and only your morph(s). Or, you may accidently overwrite some other morphs and have to re-install a bunch of products to fix the damage (it has happened to a lot of people, including Daz PAs).
I like to save all my creations in a separate Daz Studio Library than the one I install all my content into using DIM (if you haven’t already, you may have to add the Library using the Content Directory Manager within Daz Studio’s preferences). I feel it’s a little bit safer and helpful with content creation.
These two fields will determine the folder structure that Daz Studio will use when saving your morph. The folder hierarchy will end up like this when saving a G3F morph:
Your Selected Daz Studio Library\data\DAZ 3D\Genesis 3\Female\Morphs\Vendor Name\Product Name\Name of the Morph.dsf
Congratulations! You have now officially created your own custom morhp(s) that will still be there next time you open Daz Studio!
Using the steps outlined in this Learning Path, you can create morphs for clothing, hair and props too!
March 29, 2017 Leave a comment
Go to Edit > Figure > Morph Loader Pro or click the click the icon on the UI.
Select the appropriate scale depending on which modeling application you used to create the morphs (1 unit = 1 cm for ZBrush).
Click the Choose Morph Files… button and select the morph .obj file you just exported.
Double click the name text field on the value side of the properties if you want it to be different then the .obj file name.
If desired by double clicking the text field on the value side of the properties.
The Property Group value determines where the morph will be found within the Genesis Figure’s Parameters hierarchy; it can also be set and/or changed later. At this point I usually leave it at its default of “Morphs/Morph Loader” which makes it easy to find and then I just change it later (I explain how in Part 4).
If this is your first time sending the morph to Daz Studio, or you want to create a new, separate morph.
If you want to update a morph you already sent to Daz Studio.
If you need to reverse deformations out.
I explained in Part 1 why this may be necessary.
Your morph should now be loaded into Daz Studio.
Find it in the Property Group you specified.
March 29, 2017 7 comments
By double clicking the name or clicking the arrow to the left of it.
if you export at a higher resolution, you will not be able to import the morph back in, unless you’re a Daz PA.
If you see any other morphs dialed in under the Currently Used section, set them to 0 as well, or you will need to reverse them out later (I explain how in Part 3 of this Learning Path).
If you’re planning on using them only for personal projects, you can export any combination of morphs you would like and use as a starting point for your sculpting. Just remember, you won’t be able to sell them or give them away!
Now that the Resolution Level has been set to “Base” and you configured your morphs, you’re ready to export.
I like to create a dedicated project folder for each of my projects and keep all related filed organized within that folder.
Make sure to use the correct scale.
The settings to the right are what I typically use for creating morphs (you may need to change the scale depending on the modeling application you plan on using, 1 unit = 1 cm for ZBrush or 100%).
March 29, 2017 4 comments
Once your morph is loaded into Daz Studio, you may want to configure its properties, change where in the parameters hierarchy it is located, etc. This is how:
Your more will appear in the Genesis 3 hierarchy tree where ever you told it to in the previous steps (by setting the Property Group value).
For my example, I set the Property Group to “ZBrush” and the name of the morph to “Liz Head 2.0.”
A lot of times for FHMs and FBMs you’ll want to set the Min value to 0.