Daz Studio

Daz Studio: Rigging Custom Characters – Adjust Rigging to Shape

December 5, 2017 4 comments

In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.

Skill Level: Intermediate/Advanced

Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering Webinar Released!

October 23, 2017 2 comments

Mastering the Fundamentals of Iray Lighting and Rendering

My first webinar, Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering was just released recently!

I’m extra excited about it’s release because it’s my first ever webinar! Plus, I snuck in a few treasures I discovered recently like render canvases and how to improve viewport performance with the NVIDIA Iray drawstyle by setting it up so it doesn’t have to reload the textures every time you make an adjustment!

So, if you weren’t able to join the live session you can now purchase the recorded version!

For more information and to see what all I cover check out the product description in my store.

Thanks for checking it out!

Creating Characters and Morphs for Daz 3D Figures: Saving your Morph(s)

March 29, 2017 2 comments

This is Part 5 of my Learning Paths:
Creating Characters and Morphs for Daz 3D Figures Using ZBrush & GoZ
and
Creating Characters and Morphs for Daz 3D Figures (Software Independent).

Now that you have your morph all set up in Daz Studio, you need to save it if you want it to be there next time you fire up Daz Studio.

  1. Make sure the morph is at 0
  2. This will ensure that it won’t be dialed in every time you load in Genesis 3.

  3. Save the Morph Asset
  4. Go to File > Save As > Support Asset > Morph Asset(s).

  5. Select the Morph(s) to be Saved
  6. Daz Studio Morph Asset Save Options

    Following the same hierarchy you set in the previous steps select the morph(s) you created and want to save. It is VERY important you select your morph(s) and only your morph(s). Or, you may accidently overwrite some other morphs and have to re-install a bunch of products to fix the damage (it has happened to a lot of people, including Daz PAs).

  7. Set the Asset Directory
  8. I like to save all my creations in a separate Daz Studio Library than the one I install all my content into using DIM (if you haven’t already, you may have to add the Library using the Content Directory Manager within Daz Studio’s preferences). I feel it’s a little bit safer and helpful with content creation.

  9. Vendor Name & Product Name
  10. These two fields will determine the folder structure that Daz Studio will use when saving your morph. The folder hierarchy will end up like this when saving a G3F morph:

    Your Selected Daz Studio Library\data\DAZ 3D\Genesis 3\Female\Morphs\Vendor Name\Product Name\Name of the Morph.dsf

  11. Click Accept, once you have everything configured the way you want.
  12. Congratulations! You have now officially created your own custom morhp(s) that will still be there next time you open Daz Studio!

    Using the steps outlined in this Learning Path, you can create morphs for clothing, hair and props too!

Creating Characters and Morphs for Daz 3D Figures: Import .obj with Morph Loader Pro

March 29, 2017 Leave a comment

This is Part 3 of my Learning Path:
Creating Characters and Morphs for Daz 3D Figures (Software Independent).

  1. Open Morph Loader Pro
  2. Daz Studio Morph Loader Pro Button

    Go to Edit > Figure > Morph Loader Pro or click the click the icon on the UI.

  3. Set the Scale
  4. Select the appropriate scale depending on which modeling application you used to create the morphs (1 unit = 1 cm for ZBrush).

  5. Choose Morph File(s)
  6. Click the Choose Morph Files… button and select the morph .obj file you just exported.

  7. Give your morph a name
  8. Double click the name text field on the value side of the properties if you want it to be different then the .obj file name.

  9. Set the “Property Group”
  10. If desired by double clicking the text field on the value side of the properties.

    The Property Group value determines where the morph will be found within the Genesis Figure’s Parameters hierarchy; it can also be set and/or changed later. At this point I usually leave it at its default of “Morphs/Morph Loader” which makes it easy to find and then I just change it later (I explain how in Part 4).

  11. New morph, update morph, and/or reverse deformations?
  1. New morph
  2. If this is your first time sending the morph to Daz Studio, or you want to create a new, separate morph.

    • Leave everything else at their defaults.
    • Daz Studio Morph Loader Pro Defaults

  3. Update morph
  4. If you want to update a morph you already sent to Daz Studio.

    • Make sure the name is the same as the morph you want to update.
    • Right click on the value field for “Overwrite Existing” and select “Deltas Only.”
    • Daz Studio Morph Loader Pro Update

  5. Reverse deformations
  6. If you need to reverse deformations out.

    I explained in Part 1 why this may be necessary.

    • Make sure inside Daz Studio that all the morphs you need to reverse out are dialed in at the same values you exported them out at (this will need to be down before using GoZ from ZBrush.
    • Right click on the value field next to “Reverse Deformations” and select “Yes.”
    • Daz Studio Morph Loader Pro Reverse Deformations

  7. You can also use a combination of these settings as necessary.
  • Click Accept, once you have appropriately configured the settings.
  • Your morph should now be loaded into Daz Studio.

    Find it in the Property Group you specified.

    Creating Characters and Morphs for Daz 3D Figures: Export .obj to any Modeling App

    March 29, 2017 7 comments

    This is Part 1 of my Learning Path:
    Creating Characters and Morphs for Daz 3D Figures (Software Independent).

    Daz Studio Parameters Base Resolution

    Export .obj from Daz Studio

    1. Set to Base Resolution
    1. Load Genesis 3 into a new scene and select it.
    2. Open the Parameters tab.
    3. Expand the Genesis 3 Parameters
    4. By double clicking the name or clicking the arrow to the left of it.

    5. Select the General Property Group
    6. Under Resolution Level, select “Base” from the dropdown menu
    7. if you export at a higher resolution, you will not be able to import the morph back in, unless you’re a Daz PA.

  • Configure deformations to export
    1. With the Genesis 3 figure still selected, within the Parameters tab, click Currently Used
    2. Daz Studio Export G3 Parameters Settings

    3. Set both the Mouth Realism HD and Navel Morphs to 0.
    4. If you see any other morphs dialed in under the Currently Used section, set them to 0 as well, or you will need to reverse them out later (I explain how in Part 3 of this Learning Path).

      *Important*
      If you plan on selling or redistributing the morphs you create in anyway (whether for free, or for profit) you must reverse out any morphs you have dialed in when you export out the figure (I’ll explain how in the ZBrush to Daz Studio section of this tutorial), except for certain merchant resources. Check their individual license agreements (please note, most merchant resources don’t allow redistribution for free, only for profit).

      If you’re planning on using them only for personal projects, you can export any combination of morphs you would like and use as a starting point for your sculpting. Just remember, you won’t be able to sell them or give them away!

  • Export as .obj
  • Now that the Resolution Level has been set to “Base” and you configured your morphs, you’re ready to export.

      daz-studio-obj-export-settings
    1. Go to File > Export… or click the export button on the UI.
    2. Select where you would like to export the file to
    3. I like to create a dedicated project folder for each of my projects and keep all related filed organized within that folder.

    4. Set the Save as Type to “Wavefront Object (*.obj)”
    5. Give the file a name.
    6. Click the Save button.
    7. Configure your export settings in the window that pops up.
    8. Make sure to use the correct scale.

      The settings to the right are what I typically use for creating morphs (you may need to change the scale depending on the modeling application you plan on using, 1 unit = 1 cm for ZBrush or 100%).

    9. Click Accept.

    Creating Characters and Morphs for Daz 3D Figures: Configuring Morph Properties

    March 29, 2017 4 comments

    This is Part 4 of my Learning Paths:
    Creating Characters and Morphs for Daz 3D Figures Using ZBrush & GoZ
    and
    Creating Characters and Morphs for Daz 3D Figures (Software Independent).

    Configuring Morph Properties

    Once your morph is loaded into Daz Studio, you may want to configure its properties, change where in the parameters hierarchy it is located, etc. This is how:

      Daz Studio Morphs
    1. Locate Your Morph
    2. Your more will appear in the Genesis 3 hierarchy tree where ever you told it to in the previous steps (by setting the Property Group value).

    1. Select the Genesis 3 Figure.
    2. Expand the Parameters Tab.
    3. Navigate to the appropriate Property Group.
    4. For my example, I set the Property Group to “ZBrush” and the name of the morph to “Liz Head 2.0.”

  • Click the little gear icon to the right of the Morph Name.
  • Select Parameter Settings.
  • Here is a breakdown of what the different properties do:
    • Name: This is what the file name will be called when the morph is saved (typically, full head morphs start with FHM, full body morphs start with FBM, and partial body morphs start with PBM).
    • Label: This is the name of the morph that will be shown inside Daz Studio’s parameters pane.
    • Path: This is where you set where in the Parameters hierarchy your morph will be found.
    • Type: This is a field that Daz Studio uses for certain organizational processes and can be ignored by the average user. Modifier/Shape is fine for most scenarios. PAs will sometimes change the type for Joint Corrective morphs, etc.
    • Color A, Color B, and Card: These are all relatively self-explanatory through a little experimentation. Use them to change the presentation of your morph.
    • Icon: To be honest, I’m not sure what this changes, but it’s commonly left at the default of None.
    • Most of the other settings are pretty much self-explanatory.
    • A lot of times for FHMs and FBMs you’ll want to set the Min value to 0.

    • Auto-Follow is best left checked, I can’t think of a scenario where you would want to uncheck it, off the top of my head. It basically tells figure assets, like clothing and hair to follow the morph, so they’ll in most cases fit better.
    • The bottom three tabs: Sub-Components, Controllers, and Keys are advanced settings and usually only messed with during content creation beyond what the average user will usually require for most of their figure customization.
  • Click Accept, once you have set the settings to your liking.