Face Mojo for Daz Studio Manual

March 8, 2020 Leave a comment

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Installation Instructions

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General Use Instructions

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*Important – Saving Face Mojo Animation Between Scenes

Daz Studio currently has a bug where it doesn’t save morph based animation between scenes. Keyframes on joints save, but not the ones set for morphs, so when you open an existing scene the head and eyes move, but not the rest of the animation driven by morphs. If the animation is baked over the existing animation on a reopened scene it causes the movement of the eyes to stack.

What I recommend doing is after baking the animation to the character use the script provided to save the animation as a preset. Then next time you open then scene make sure you’re at the frame you want the animation to start from and apply that preset you saved.

If the animations has already been baked a second time on an reopened scene and the eye movement has been doubled I recommend removing the animation (using the script provided), make sure you’re on the frame you want the Face Mojo animation to start from, bake the animation to the character again, make sure it looks right (it should), and then use the script provided to save the animation as a preset. This should fix the animation. Now next time you open then scene apply that preset you saved (again, make sure you’re at the frame you want the animation to start from when applying the preset) and you should be good to go.

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How to add Audio in Daz Studio

You can audio to playback with the animation inside Daz Studio.

1. From the Edit menu of the main menu bar select Audio…

2. In the audio options, select the audio file you would like to use and make sure to set the “Start on Audio on Frame:” to 5.

3. Click Accept

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How to Export Face Mojo Animation