Archive for January, 2016

Will Kill for Money

January 30, 2016 Leave a comment

Will Kill For Money

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Sneak Peak HS Biker Outfit Woodland Camo

January 23, 2016 Leave a comment

Hollywood Styles Biker Outfit Woodland Camo

Products used in the image:

Sneak Peak Hollywood Styles Biker Outfit Camo

January 23, 2016 Leave a comment

Hollywood Styles Biker Outfit OJ Camo Preview

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Sneak Peak: Camo Add-on for my Hollywood Styles Biker Outfit

January 23, 2016 Leave a comment

I’m am currently working on a camo add-on pack for my Hollywood Styles Biker Outfit. I’m doing both military prints/colors and fun prints/colors. I’m setting up the materials to have a similar shiny, bling, bling look to them as the original textures, but not exactly the same.

Here’s a couple sneak peak pictures:

Hollywood Styles Biker Outfit OJ Camo Preview

Hollywood Styles Biker Outfit Woodland Camo

Hope you like them! Let me know what you think!

Products used in the image:

Hollywood Styles Biker Outfit

January 17, 2016 Leave a comment

Hollywood Styles Biker Outfit

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Hollywood Styles Biker Outfit for Genesis 3 Females

January 17, 2016 Leave a comment

My latest product just released yesterday on DAZ3D.com! It’s called “Hollywood Styles Biker Outfit” made for Genesis 3 Females. The design for this outfit was kind of created by accident. I was messing around with some new software I had bought, figuring it out, and this was the end result LOL. I like the way it came out, hopefully other people do too…

Hollywood Styles Biker Outfit

It wasn’t originally going to be a biker outfit, hence the vinyl materials. It wasn’t until I showed my wife one of the promo images and she said, “It looks like something a biker chick would wear.” I was like huh, it kind of does. And that’s the story behind the name…

Since I was happy with how the vinyl materials came out, I decided to ship it with them instead of making new leather materials.

Check out more pictures of the outfit here!

I Hope you like it!!!

Products used in the image:

The scene was assembled and rendered in Daz Studio 4.8 with NVIDIA Iray and then layered over the background image I found here.

DAZ3D Shortcuts to Material Presets & Renaming a Product

January 12, 2016 Leave a comment

While working on my latest product (keep your eye out, it should be released soon) I decided to change the name when it was nearly finished. What sounds like a simple task isn’t if you want to also update the texture file names as well. Normally this would involve re-saving all the Material Presets while going through them one by one, updating the path and file name of each texture. With 11 Material Presets for the top and 11 Presets for the pants, each with 3 references to texture files you can see how this could quickly become an annoying task. Fortunately there’s a better way…

This video is probably most beneficial to content creators, but could also benefit any hobbyist that likes to make custom materials for items in their content libraries. I’ve also used the techniques I demonstrate in projects outside of the CG world. They can work great for HTML. Sometime when you’re trying to import a word document into HTML, HTML editors will create unwanted page breaks and other random things when maybe you just want paragraphs. You can use Replace Text to help in those situations as well.

In this video I demonstrate my method of renaming a DAZ Studio product and updating all the Material Presets to use a new folder structure and new material file names.

You can also use these techniques when creating Material Presets as well. Sometimes when creating them, all the settings in the preset will be the exact same except for the actual texture files themselves. I have found it more convenient in certain situations to make one Material Preset, save it uncompressed, create a copy and use Replace Text to change it from referencing one texture file to another. Then just rename the copy, and repeat for all the materials you’re trying to make for that one item. This is especially useful when one Material Preset references the same texture file in multiple locations, i.e. Base Color, Glossy Color, etc. Then when you’re finished creating all the Material Presets in this manner, you can use DAZ Studio’s Batch Convert to re-compress them all at once (I show how to do this towards the end of the video).

I mention WinRAR as my favorite archiving program, here’s a link to the website. It’s not free, but you can download a trial and check it out. The trial never actually expires, after 30 days it will just start asking you to buy the program when you open it up. If you like the program, I’d recommend buying it, you can find it for around $25-$30.

Other programs used in the video (All are Free):