• LayLo 3D
  • Kaira HD
  • Hollywood Styles Monokini
  • Sci-Fi/Magic Textures for the Superhero Monokini

Streets of Asia 2 | 3Delight to Arnold

September 4, 2019 Leave a comment

Over the last couple years I’ve been working on plug-ins for Maya to help make Daz Studio content a viable option for use in Maya. It’s been quite a quest. I originally started this journey to create the tools I need for my own personal projects, projects that have not yet all been revealed except to a few friends.

First, I wanted to have access to a wide variety of affordable characters and the ability to customize them quickly and easily, hence Daz Studio and Genesis 8 for Maya. Genesis 8 for Maya is necessary to be able to use all of Daz characters’s joint controlled morphs (JCMs) in Maya, so they deform properly, otherwise a large portion of their value is lost. It also helps streamline the workflow by setting up the character properly for export, it makes it easier to export additional blend shapes, and also helps make Daz Studio clothing more useful by exporting the JCMs for the clothing as well and making it easy to export adjustment morphs.

Next, I wanted to be able to use the materials for Daz Studio content quickly and efficiently. Manually converting shaders is a long and tedious process prone to error. Trying to convert an entire environment can take days, not to mention requires quite a bit of knowledge of render engines in general and their differences. This led me to start creating my LayLo3D Shader System. A plug-in I started around a year ago.

Finally, about a year later LoL, it’s getting close to release.

I would like to start to introduce what is possible with my next product, my LayLo3D Shader System.

This is a render of the results of using my plug-in to convert Stonemason’s Streets of Asia 2 from 3Delight to Arnold. No additional tweaking of the shaders was done after conversion. The only thing I did was set up an aiSkyDome light with a HDR image to light the scene and I hid the sky dome mesh that’s included with the Streets of Asia 2 environment so that it wouldn’t block the light from my aiSkyDome light.

Image Credits:

LayLo3D Pose Library for Maya – Now Available!

August 13, 2019 Leave a comment

Now you can use Daz 3D poses directly in Maya and save HumanIK poses to use them again later!

I’d like to introduce my LayLo3D Pose Library for Maya.

My Pose Library creates a user interface in Maya for both your Genesis 3 and Genesis 8 Male and Female poses. It automatically finds your Daz 3D content libraries and pulls the poses from their corresponding folders.

It’s compatible with HumanIK (HIK) and doesn’t require the use of any specific HIK definition to work properly. It includes a HIK calibration tool to figure out your custom HIK definition and then work accordingly.

It automatically converts pose from Genesis 3 to Genesis 8 and from Genesis 8 to Genesis 3.

It has a built in “Pose Mixer” feature that allows you to right click on a pose in it’s library and select which limb from the preset you would like to take the pose information from and apply it to your characters corresponding limb.

It includes a “Custom HumanIK” pose library allowing you to save your own HIK poses complete with a snapshot of the pose for easy reference. If you don’t use HIK it has one for poses based off the characters joint rotation values as well.

What’s Included and Features

  • LayLo3D Pose Library for Maya
    • Graphical user interface for browsing your Daz 3D poses
    • Compatible with HumanIK
    • HumanIK calibration tool
    • Automatically converts poses from Genesis 3 to Genesis 8
    • Automatically converts poses from Genesis 8 to Genesis 3
    • Built in Pose Mixer
    • Saves/Loads custom poses based off joint rotations
    • Saves/Loads custom HumanIK poses
    • Custom graphical user interface for browsing both custom pose libraries
    • Pose snapshots for saved custom poses
    • Settable plug-in starting preferences
    • Library is dockable/undockable inside Maya
    • Reads figure pose presets
    • Reads figure hierarchical pose presets
    • Reads prop prose presets
  • Product Compatibility
    • Mac
    • Windows
    • Maya 2016+
    • Genesis 8 for Maya
    • Genesis 3 for Maya
    • DazToMaya
  • Known Limitations
    • Hierarchical pose presets can’t find props to pose
    • HumanIK posing is about 97% accurate not 100%*
    • “Pose Control” information is lost and will not be used for posing
    • *Depending on the HumanIK definition pose accuracy can vary

FaceCap X – Now Available! | Affordable Facial Motion Capture for Genesis 3/8 Characters

May 10, 2019 4 comments

FaceCap X is a low cost facial motion capture solution for Autodesk Maya that allows you to quickly bring to life any Daz 3D Genesis 3 or Genesis 8 character. Read More »

Genesis 8 for Maya – Version 2.00 Update

December 28, 2018 9 comments

I recently updated Genesis 8 for Maya.

Version 2.00 has some important improvements you’ll want to get your hands on. Read More »

Genesis 3 for Maya – Now Available!

September 2, 2018 13 comments

Well it’s official, Genesis 3 for Maya is now available! Actually it’s been available for about a week now. Apparently I’m late to my own party… What can I say, I have a lot of stuff going… Read More »

There will be a Genesis 3 for Maya!

August 19, 2018 11 comments

UPDATE: Now available! Check it out in my Gumroad store:
https://gumroad.com/laylo3d

I’m excited to announce that there will be a Genesis 3 for Maya!
Read More »

Genesis 8 for Maya 1.10 Update Coming Soon – Important Update Notes

August 7, 2018 2 comments

I recently submitted an update for Genesis 8 for Maya that should be released sometime soon and wanted to go over some of the important changes.
Read More »

Genesis 3 for Maya?

June 29, 2018 Leave a comment

UPDATE: Now available! Check it out in my Gumroad store:
https://gumroad.com/laylo3d

After releasing my latest product Genesis 8 for Maya, I’ve gotten quite a few requests for a Genesis 3 version.
Read More »

She-Hulk Iray

June 18, 2018 2 comments

Let me know what you think! Read More »

Daz Studio: Rigging Custom Characters – Adjust Rigging to Shape

December 5, 2017 4 comments

In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.

Skill Level: Intermediate/Advanced

Read More »