• LayLo 3D
  • Kaira HD
  • Hollywood Styles Monokini
  • Sci-Fi/Magic Textures for the Superhero Monokini

Genesis 8 for Maya – Version 2.00 Update

December 28, 2018 Leave a comment

Genesis 8 for Maya - Version 2.00I recently updated Genesis 8 for Maya.

Version 2.00 has some important improvements you’ll want to get your hands on.

The Changes…

The Genesis 8 Male import bug has been fixed.
Object ‘Genesis8Female_Group’ not found.

It was suggested to me that I should change the root group back to a joint, how it is normally when a figured is exported out of Daz Studio via FBX. I was told this setup would work better in game engines. I was hesitant to make and I hope doesn’t have a negative impact on anyone.

Tweaked a couple JCM expression to make them mimic Daz Studio more closely.

Changed all the Daz Studio export scripts to properly export locked JCMs that previously would not be exported out properly.

Added better handling of geo-grafts and set the genitalia geo-grafts extra meshes to be hidden automatically, which reveals the version that is welded to the mesh.

Added full support for the following Daz Original Base figures:

  • Zelara 8
  • Latonya 8
  • Gia 8
  • Mei Lin 8
  • Lee 8
  • Vladimir 8
  • The Brute 8
  • Toon Dwayne 8

I hope you find these updates to be improvements, enjoy!

Genesis 3 for Maya – Now Available!

September 2, 2018 11 comments

Well it’s official, Genesis 3 for Maya is now available! Actually it’s been available for about a week now. Apparently I’m late to my own party… What can I say, I have a lot of stuff going…

Genesis 3 for Maya

Currently only available in my Gumroad store: https://gumroad.com/l/g3_for_maya/intro10off

Genesis 3 for Maya has all the same great features as Genesis 8 for Maya and fully supports all the Daz Original Core characters.

The features include:

  • Configures Joint Controlled Morphs (JCMs) for all Daz 3D Original Core characters, both male and females (JCMs clean up ugly joint deformations beyond what is capable with just weight maps).
  • Only exports the JCMs that the character uses, not all the JCMs.
  • Organizes the Shape Editor, so you don’t have to dig through all the JCMs to find your morphs, expression, and pose controls.
  • Export morphs, pose controls, and expressions out with your character by simply setting them as favorites In Daz Studio before running the export script.
  • Works with geo-grafts including anatomical elements (minimal manual setup required, I have a video in the manual showing how).
  • Sets up the figure with HumanIK in Maya.
  • Has HumanIK definitions for both MotionBuilder and “roll leaf” joint definitions available in Maya 2016 Extension 1+.
  • Provides renaming options to keep a clean scene and make it easier to set up shaders for Maya.
  • Compatible with Maya 2016+

See what other people have to say about the time saving and animation improving results this product has to offer in the comments of the Genesis 8 for Maya intro video (this Genesis 3 version has all the same great features).

For more information see the Genesis 8 for Maya Manual (Genesis 3 for Maya works the same way except with Genesis 3 instead of Genesis 8).

There will be a Genesis 3 for Maya!

August 19, 2018 11 comments

UPDATE: Now available! Check it out in my Gumroad store:
https://gumroad.com/l/g3_for_maya/intro10off

I’m excited to announce that there will be a Genesis 3 for Maya!
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Genesis 8 for Maya 1.10 Update Coming Soon – Important Update Notes

August 7, 2018 Leave a comment

I recently submitted an update for Genesis 8 for Maya that should be released sometime soon and wanted to go over some of the important changes.
Read More »

Genesis 3 for Maya?

June 29, 2018 Leave a comment

UPDATE: Now available! Check it out in my Gumroad store:
https://gumroad.com/l/g3_for_maya/intro10off

After releasing my latest product Genesis 8 for Maya, I’ve gotten quite a few requests for a Genesis 3 version.
Read More »

She-Hulk Iray

June 18, 2018 Leave a comment

Let me know what you think! Read More »

Daz Studio: Rigging Custom Characters – Adjust Rigging to Shape

December 5, 2017 4 comments

In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.

Skill Level: Intermediate/Advanced

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Stella – The Sexy Teacher

November 3, 2017 1 comment

This is another image of Stella, a character I sculpted from G8F with Imogen’s skin textures.

Stella is a school teacher for a comic project I was commissioned to create a couple characters for. The comic probably won’t launch for a few months still, but I got permission to show Stella off a little bit. Read More »

Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering Webinar Released!

October 23, 2017 2 comments

My first webinar, Daz Studio: Mastering the Fundamentals of Iray Lighting and Rendering was just released recently!

I’m extra excited about it’s release because it’s my first ever webinar! Plus, I snuck in a few treasures I discovered recently like render canvases and how to improve viewport performance with the NVIDIA Iray drawstyle by setting it up so it doesn’t have to reload the textures every time you make an adjustment! Read More »

DAZ Studio Quick Tips: Editing/Fixing Morphs – How to Remove Unwanted Vertices From Morphs

October 23, 2017 Leave a comment

In this video I show how to remove vertices from a morphs influence. This can be useful if you want to break a morph in separate individual morphs by body part, accidentally tweak a part of an object you didn’t mean to, or to break a full body morph into separate head and body morphs.

Skill Level: Intermediate/Advanced

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