• Kaira HD
  • Hollywood Styles Monokini
  • Sci-Fi/Magic Textures for the Superhero Monokini

Cyber Monday 2019 Sale Starts NOW!

December 1, 2019 1 comment

My Cyber Monday sale starts NOW! Now through when I disable the code sometime on Tuesday, use the promo code cybermonday2019 for 35% any product in my Gumroad Store! The code can be used as many times as you want.

Streets of Asia 2 | 3Delight to Arnold

September 4, 2019 5 comments

Over the last couple years I’ve been working on plug-ins for Maya to help make Daz Studio content a viable option for use in Maya. It’s been quite a quest. I originally started this journey to create the tools I need for my own personal projects, projects that have not yet all been revealed except to a few friends.

First, I wanted to have access to a wide variety of affordable characters and the ability to customize them quickly and easily, hence Daz Studio and Genesis 8 for Maya. Genesis 8 for Maya is necessary to be able to use all of Daz characters’s joint controlled morphs (JCMs) in Maya, so they deform properly, otherwise a large portion of their value is lost. It also helps streamline the workflow by setting up the character properly for export, it makes it easier to export additional blend shapes, and also helps make Daz Studio clothing more useful by exporting the JCMs for the clothing as well and making it easy to export adjustment morphs.

Next, I wanted to be able to use the materials for Daz Studio content quickly and efficiently. Manually converting shaders is a long and tedious process prone to error. Trying to convert an entire environment can take days, not to mention requires quite a bit of knowledge of render engines in general and their differences. This led me to start creating my LayLo3D Shader System. A plug-in I started around a year ago.

Finally, about a year later LoL, it’s getting close to release.

I would like to start to introduce what is possible with my next product, my LayLo3D Shader System.

This is a render of the results of using my plug-in to convert Stonemason’s Streets of Asia 2 from 3Delight to Arnold. No additional tweaking of the shaders was done after conversion. The only thing I did was set up an aiSkyDome light with a HDR image to light the scene and I hid the sky dome mesh that’s included with the Streets of Asia 2 environment so that it wouldn’t block the light from my aiSkyDome light.

Image Credits:

LayLo3D Pose Library for Maya – Now Available!

August 13, 2019 20 comments

Now you can use Daz 3D poses directly in Maya and save HumanIK poses to use them again later!

I’d like to introduce my LayLo3D Pose Library for Maya. Read More »

FaceCap X – Now Available! | Affordable Facial Motion Capture for Genesis 3/8 Characters

May 10, 2019 31 comments

FaceCap X has now been retired. An updated version will soon be available and re-branded as Face Mojo.

FaceCap X is a low cost facial motion capture solution for Autodesk Maya that allows you to quickly bring to life any Daz 3D Genesis 3 or Genesis 8 character. Read More »

Genesis 8 for Maya – Version 2.00 Update

December 28, 2018 24 comments

I recently updated Genesis 8 for Maya.

Version 2.00 has some important improvements you’ll want to get your hands on. Read More »

Genesis 3 for Maya – Now Available!

September 2, 2018 13 comments

Well it’s official, Genesis 3 for Maya is now available! Actually it’s been available for about a week now. Apparently I’m late to my own party… What can I say, I have a lot of stuff going… Read More »

There will be a Genesis 3 for Maya!

August 19, 2018 11 comments

UPDATE: Now available! Check it out in my Gumroad store:

I’m excited to announce that there will be a Genesis 3 for Maya!
Read More »

Genesis 8 for Maya 1.10 Update Coming Soon – Important Update Notes

August 7, 2018 2 comments

I recently submitted an update for Genesis 8 for Maya that should be released sometime soon and wanted to go over some of the important changes.
Read More »

Genesis 3 for Maya?

June 29, 2018 Leave a comment

UPDATE: Now available! Check it out in my Gumroad store:

After releasing my latest product Genesis 8 for Maya, I’ve gotten quite a few requests for a Genesis 3 version.
Read More »

Daz Studio: Rigging Custom Characters – Adjust Rigging to Shape

December 5, 2017 4 comments

In this video I show how to quickly and easily rig custom sculpted characters using Daz Studio’s Adjust Rigging to shape tool. You can also use this technique to adjust rigging for morphs as well.

Skill Level: Intermediate/Advanced

Read More »