In this step by step tutorial I go over the technical aspects of how to create characters and morphs for Daz Studio figures.
I cover:
- How to properly export meshes out of Daz Studio for morph creation using GoZ.
- The basics of when to, and when not to, Reverse Deformations.
- How I like to prepare Genesis 3 figures for sculpting using groups, masks, layers and Dynamic Subdiv.
- GoZ and Morph Loader Pro settings when sending meshes back to Daz Studio.
- How to create new morphs, update existing morphs and reverse deformations out of morphs.
- How to configure morphs inside Daz Studio and change their presentation.
- And finally, how to save your morphs so they’ll be available every time you open Daz Studio.