Genesis 8 for Maya – Version 2.00 Update

December 28, 2018 5 comments

Genesis 8 for Maya - Version 2.00I recently updated Genesis 8 for Maya.

Version 2.00 has some important improvements you’ll want to get your hands on.

The Changes…

The Genesis 8 Male import bug has been fixed.
Object ‘Genesis8Female_Group’ not found.

It was suggested to me that I should change the root group back to a joint, how it is normally when a figured is exported out of Daz Studio via FBX. I was told this setup would work better in game engines. I was hesitant to make and I hope doesn’t have a negative impact on anyone.

Tweaked a couple JCM expression to make them mimic Daz Studio more closely.

Changed all the Daz Studio export scripts to properly export locked JCMs that previously would not be exported out properly.

Added better handling of geo-grafts and set the genitalia geo-grafts extra meshes to be hidden automatically, which reveals the version that is welded to the mesh.

Added full support for the following Daz Original Base figures:

  • Zelara 8
  • Latonya 8
  • Gia 8
  • Mei Lin 8
  • Lee 8
  • Vladimir 8
  • The Brute 8
  • Toon Dwayne 8

I hope you find these updates to be improvements, enjoy!

5 Responses to “Genesis 8 for Maya – Version 2.00 Update”

  1. thomas says:

    hi I’m using Maya Mac 2019. does the plug in work. ? I’m not getting any human ik just shape nodes. pls help

    cheers Thomas

    I bought it this morning

    • LayLo says:

      Hello!
      Are you getting any errors in the script editor?
      If you can send them to me it will help me figure out what is going on.
      Thanks!

  2. eztype says:

    where to buy it…..?

  3. eztype says:

    I bought it and using, but I have a problem with exporting character on socks.
    Look at screenshot – https://www.dropbox.com/s/jlej5twovcy3wcw/Q1.jpg?dl=0
    Can you help with that?

    Thanks!

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